The propulsion costs listed in the design section don't seem to make sense.
Shouldn't they be listed as a % cost, not a fixed cost?
For example:
MG-viper-Wheels: in game, if I remember right, it costs 55 power.
In the guide the components are listed as:
$10-$30-$50 - giving a cost of $90.
If I remember right, I am sure the weapon cost is fixed, adding an MG, always increases cost by $10, no matter what body or propulsion.
So that means wheels cannot be a fixed cost of $50, or there is no way to get a MG wheels-anything under $60.
if 50% is a percent of the body cost, it becomes 10+30+15 = 55 which is what we get in game.
If I have deduced this correctly, I think the guide should be changed to list a % cost not a $ cost, to avoid confusion.
50= 0.5* body cost?
75= 0.75 * body cost?
etc?
Propulsion cost?
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Germanium
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- Joined: 21 Jun 2010, 01:39
Re: Propulsion cost?
+1 and i think you have deduced it correctly
It is not knowledge, but the act of learning, not possession but the act of getting there, which grants the greatest enjoyment. - Carl Friedrich Gauss
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Zarel
- Elite

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Re: Propulsion cost?
+1 and WHY PUMPKIN WHY? D:
I figured out that HP and weight were percentage-based, but I'd hoped they wouldn't structure price that way.
Edit: Fixed.
I figured out that HP and weight were percentage-based, but I'd hoped they wouldn't structure price that way.
Edit: Fixed.