Seperating Research Branch

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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MetalWarrior95
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Seperating Research Branch

Post by MetalWarrior95 »

I got an proposal/suggestion/idea-s...

Iam anoyed that all research is in the one bar so i then need to list pages...

I would like that there are three categories so that is easier to choose what you want to research...
The categories are :
Building Category Research/BCR
Vehicle Category Research/VCR
Weaponry Category Research/WCR
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So do you like ideas,i know that it will need more micromanagment but what if we remove research facility and add BCR,VCR,WCR facility? It would be similar to regular research facility but i think that it maybe need more work but actualy we just need to upgrade and make three versions of current scripts,in the game there would be more micromanagment actualy but we would just make three versions that are difrient just about 25%?

Actualy my description makes this thing complicated,its probavly very simple...
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KukY
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Re: Seperating Research Branch

Post by KukY »

Something like this was planned for original WZ, but it was discarded because of simplicity(You would have to handle multiple types of research facilites, and it would take too much space in bases.)
So chances this will happen are very small.
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MetalWarrior95
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Re: Seperating Research Branch

Post by MetalWarrior95 »

Hmmm... Its not fully true...We could make vehicle and weapon research facility difrient,from box/square that takes 4 fields you could make it like a stick,like cyborg factory long...For vehicles and weapon research facilites,you dont need much space,you can test weapons in similations,that also valids for vehicles.Its 2100...

Only building research needs 4 suqare fields...
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Zarel
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Re: Seperating Research Branch

Post by Zarel »

The original idea used 2x1 and 1x1, and it was still discarded for complexity reasons.
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MetalWarrior95
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Re: Seperating Research Branch

Post by MetalWarrior95 »

Well its not normal that one building can have ability to research weaponry,vehicle and building researchemnts and upgrades...
Its not realistic, weaponry is an military research,vehicle is practicaly civilian research and buidling research is for civilians and army...
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Verin
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Re: Seperating Research Branch

Post by Verin »

It's a videogame.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Roux Le Corps
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Re: Seperating Research Branch

Post by Roux Le Corps »

MAYBE if i hijack the idea a little, if we put it into tabs? vehicle focus tab, base focus tab etc etc?
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KukY
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Re: Seperating Research Branch

Post by KukY »

Roux Le Corps wrote:MAYBE if i hijack the idea a little, if we put it into tabs? vehicle focus tab, base focus tab etc etc?
I think this has already been proposed on the IdeaTorrent.
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Roux Le Corps
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Re: Seperating Research Branch

Post by Roux Le Corps »

maybe, i havent been in that yet ^_^
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MetalWarrior95
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Re: Seperating Research Branch

Post by MetalWarrior95 »

Actualy seperating into tabs and bad idea but thats a lot of micromanagment for one building...
We need to simplifie in every way.
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Roux Le Corps
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Re: Seperating Research Branch

Post by Roux Le Corps »

how is multiple specialized buildings further simplifying? thats less simple, assume if you wil, the the research centers are adaptable to their current research, wouldnt that be better and simpler in the long run? whereas if we have multiple buildings thats extra time per building, and they would be slaved to one thing at a time, so say you want five weapons in research, you only have one weapon research center... your outta luck
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