Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

Bonus content :ninja:
232.jpg
чувак.jpg
чувак_сзади.jpg
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Carme Taika
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Re: Models by MaNGusT (AR)

Post by Carme Taika »

What the heck are those?
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Rman Virgil
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Re: Models by MaNGusT (AR)

Post by Rman Virgil »

Carme Taika wrote:What the heck are those?
Androgynous Mutants Scavs AR Easter Eggs. They may have Special Abilities. It's hard to tell but for the one sign that they probably can't reproduce due to the absolute Disney smoothness in the loin area. :lol2:

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Last edited by Rman Virgil on 24 Aug 2010, 17:54, edited 1 time in total.
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Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

Carme Taika wrote:What the heck are those?
it's a joke dude, relax... :wink:

These are my "works" from youth.
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MaNGusT
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Re: Models by MaNGusT (AR)

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KukY
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Re: Models by MaNGusT (AR)

Post by KukY »

Like it! A lot!
Jorzi
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Re: Models by MaNGusT (AR)

Post by Jorzi »

Looking nice overall, but I'm not entirely sure about the "pads" on the wheel guard or whatever it's called. They look a bit small for reactive armour
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n2large0shirt
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Re: Models by MaNGusT (AR)

Post by n2large0shirt »

I agree with Jorzi... they look like the same texture as the tires... maybe just one plate per angle instead?
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

Jorzi wrote:Looking nice overall, but I'm not entirely sure about the "pads" on the wheel guard or whatever it's called. They look a bit small for reactive armour
n2large0shirt wrote:I agree with Jorzi... they look like the same texture as the tires... maybe just one plate per angle instead?
Yeah, I don't like them too. It was the 1st try to make this model. I'm already remaking it. :)
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MaNGusT
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Re: Models by MaNGusT (AR)

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n2large0shirt
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Re: Models by MaNGusT (AR)

Post by n2large0shirt »

Very nice! I like how you made the plate on the running board line up with the outside plates too! Great work!
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Roux Le Corps
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Re: Models by MaNGusT (AR)

Post by Roux Le Corps »

I love the new wheels ^_^ would look pretty nice on a bug or viper ^_^
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MetalWarrior95
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Re: Models by MaNGusT (AR)

Post by MetalWarrior95 »

It looks actualy too weak,look at some armored vehicles with wheels,they use actualy same principle as tank how to turn left but a bit difrient or like halftracks but there is no tracks in the back but two pairs wheels that are protected with armor and the front
one pair of wheels are not protected with armor and front wheels can turn the vehicle,like the car...

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n2large0shirt
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Re: Models by MaNGusT (AR)

Post by n2large0shirt »

They ARE weak... that's the point, wheels are the least armored propulsion available early on in the game..

As so many people have told you already MetalWarrior the artrev project is not looking for realism, its making models based on the original artwork. I think these wheels have many marked improvements over the original model in terms of armor.
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Jorzi
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Re: Models by MaNGusT (AR)

Post by Jorzi »

Yep, wheels are designed for mobility and affordability. Armor comes with a huge cost and is therefore deliberately sacrificed. If you want more armored stuff you use tracks or halftracks.
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