The bad.
Not so much. It is an incredibly well-polished game. I missed the ability to queue up production beyond current resource limits. I personally dislike that micromanaging the economy is so heavily rewarded (Chrono Boost, MULE, Queen), in addition to micromanagement still being heavily rewarded in combat through the use of special abilities. The campaign story was really weak. You could choose the order you played the missions yourself to a great deal, and that made the storyline less cohesive and in some rare cases somewhat messed up (eg people were talking about doing things in the future they had already done).
The good - campaign.
There is a huge variety of missions, and each felt fresh and fun. Lots of good game mechanics employed to spice up the missions. The cinematic sequences were astonishing. The small touch of role-playing elements did make things more interesting, even though they turned out to have little effect. You could restart a mission at any time, and choose a different difficulty setting if you wished. At the end, you could go back and replay every individual mission at another difficulty settings, or try to achieve a better completion time, or to rack up more achievements. Campaign progress is saved on battle.net, so you can continue on a different computer without copying files around. This turned out to be a real boon for me.
The good - multiplayer.
The quick match system is really good. It takes away all the drudgery of waiting in pregame for other players to get ready, to change options, to go for a pee, etc.. You just select the desired game options (1v1, 2v2, 3v3, 4v4 or FFA) and what race you want to play, then hit go. The master server matches you up with someone else who wants to play the same game type, and the game begins - no pregame dialog at all. You can still make custom games, of course.
The terrain system is the same as in the first game. Units at an elevation higher are usually not seen by those on a lower elevation, and shoot harder vs those on lower ground. While it is a really primitive vision system compares to ours, it works remarkably well. The ground is flat, but I did not miss the uneven surfaces of Warzone. Probably because proper lighting makes up for it.
The small units vs large units balancing mechanic works quite well, too. Generally balance is good, but for longer games, versatile units that can fire at both air and ground seem overpowered, like in the first game. We should also have a surrender option. It is nicer than just quitting. Even the AI will offer a surrender when it knows it has lost.
Much has already been written elsewhere about the atrocious online map support, so I will not repeat that. However, the ability to store your own maps on battle.net is nice.
The friends system is nice, like an integrated instant messenger, and you can invite friends who are online playing into your games. The party system is a very nice touch as well. You can set up a "party" of people, who will join games together with you in team games. That makes it so much easier to setup and arrange matches between multiple people when people on each side (or one side) know each other.
The ability to change alliances in-game seem to be missing. I do not miss it.
Okay, that was what I had to say for now. Now add your thoughts


