getting FMV-s on wz 2100 ressurection project

Discuss the future of Warzone 2100 with us.
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JockeTF
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Re: getting FMV-s on wz 2100 ressurection project

Post by JockeTF »

What about this old thing by Angus then? It works pretty well except for that the sound can get messed up when converting long rpls.  :)

http://download.gna.org/warzone/develop ... avi.tar.gz
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GiGaBaNE
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Re: getting FMV-s on wz 2100 ressurection project

Post by GiGaBaNE »

Thanks Kage!!
Both for fixing my href knowledge and for pointing me at the right Fmv format to learn about.
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warcorer
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Re: getting FMV-s on wz 2100 ressurection project

Post by warcorer »

GiGaBaNE wrote:
now. what would you guys reccomend i get into if i want a program that can help me both make fmv's AND work on in game models and stuff.
I would recommend trying out Maya 8.5 PLE it is the test or demo application for Maya. I have been working with the personal learning edition for a while and you basically can do anything you want to except for publishing your work because it will have a watermark on it. You can actually save 8 thousand dollars when you buy it from journeyed.com but the catch is that you must be a student and have proof to show it.

Here is the web page for the Maya 8.5 PLE just fill out the form and choose the type exe for windows or dmg for mac

http://usa.autodesk.com/adsk/servlet/mf ... id=9432085

Here is the place to buy it for cheap if you are a student college, high school ect... -

For Mac =  http://journeyed.com/itemDetail.asp?ItmNo=79126476F

For Windows =  http://journeyed.com/itemDetail.asp?ItmNo=69126476

or For Mac/Windows but without combustion and cleaner software =
http://journeyed.com/itemDetail.asp?ItmNo=59126476
MikaelB
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Re: getting FMV-s on wz 2100 ressurection project

Post by MikaelB »

kage wrote: cool. how similar does 130 look to 124, and how many versions of the escape codec do you think there are?
As far as I know, there are 3 versions of the Escape codec : Escape 122, 124 and 130.
Escape 122 and 124 are quite the same and easy to understand.
But Escape130 was a complete redesigning of the encoding tool. So it is mainly different from the others.

You can check this page : http://wiki.multimedia.cx/index.php?title=ESCAPE
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Re: getting FMV-s on wz 2100 ressurection project

Post by GiGaBaNE »

warcorer wrote: I would recommend trying out Maya 8.5 PLE it is the test or demo application for Maya. I have been working with the personal learning edition for a while and you basically can do anything you want to except for publishing your work because it will have a watermark on it. You can actually save 8 thousand dollars when you buy it from journeyed.com but the catch is that you must be a student and have proof to show it.

Here is the web page for the Maya 8.5 PLE just fill out the form and choose the type exe for windows or dmg for mac

http://usa.autodesk.com/adsk/servlet/mf ... id=9432085

Here is the place to buy it for cheap if you are a student college, high school ect... -

For Mac =   http://journeyed.com/itemDetail.asp?ItmNo=79126476F

For Windows =   http://journeyed.com/itemDetail.asp?ItmNo=69126476

or For Mac/Windows but without combustion and cleaner software =
http://journeyed.com/itemDetail.asp?ItmNo=59126476

The question really. is whether the devs here can use someone with maya skills. or is there a program with higher priority to learn?
im sure eventually i will learn several (PC builder/repairer retraining to something more usefull). but i need to be sure that whatever i choose, can both be usefull to me outside warzone application and more importantly my peers here are very familiar with...especially if i need help ;)
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lav_coyote25
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Re: getting FMV-s on wz 2100 ressurection project

Post by lav_coyote25 »

if i am not mistaken i believe Grim has maya  and the skills associated with it. 
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GiGaBaNE
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Re: getting FMV-s on wz 2100 ressurection project

Post by GiGaBaNE »

ok then can i work with ogg/theora videos  through maya? or doesnt it work like that (i have a long way to go, but have hundreds of hours i can use to learn)  ???
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kage
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Re: getting FMV-s on wz 2100 ressurection project

Post by kage »

GiGaBaNE wrote: ok then can i work with ogg/theora videos  through maya? or doesnt it work like that (i have a long way to go, but have hundreds of hours i can use to learn)  ???
doesn't really matter... what you do need is a lot of disk space so that you can work with some kind of uncompressed format like uncompressed avi's which can easily be converted to ogg/theora later without additional loss of quality.

in regards to direct maya support: it's quite rare for a commercial product to have good support for open source formats, so i'm guessing you can't directly export videos from maya to theora.
GiGaBaNE
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Re: getting FMV-s on wz 2100 ressurection project

Post by GiGaBaNE »

lol the free space i can manage, got over a terra free space on my network...whats likely to be the biggest single chunk i will work with? i can prolly manage about 200gigs for a single file and less on other machines..

sounds like a lot to me but then never having done any fmv stuff before i dont know the scale of things
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Giel
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Re: getting FMV-s on wz 2100 ressurection project

Post by Giel »

kage wrote: iirc, several countries in europe, especially norway, prohibit reverse engineering of all kinds, at least in regards to software.
Now I come to think of it. We didn't do any reverse engineering whatsoever (nor did Angus). Since the only thing that has been reverse engineered are the specs. And just implementing an application based on those specs isn't reverse engineering anymore.
GiGaBaNE wrote: lol the free space i can manage, got over a terra free space on my network...whats likely to be the biggest single chunk i will work with? i can prolly manage about 200gigs for a single file and less on other machines..

sounds like a lot to me but then never having done any fmv stuff before i dont know the scale of things
200GB should be more than enough.
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Re: getting FMV-s on wz 2100 ressurection project

Post by iMac »

GiGaBaNE wrote:
The question really. is whether the devs here can use someone with maya skills. or is there a program with higher priority to learn?
im sure eventually i will learn several (PC builder/repairer retraining to something more usefull). but i need to be sure that whatever i choose, can both be usefull to me outside warzone application and more importantly my peers here are very familiar with...especially if i need help ;)

I use Maya right now (3D animation degree). I have been trying to learn Blender (free), but I don't how popular it is here. 3DS Max seems to be the one mentioned the most.
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Olrox
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Re: getting FMV-s on wz 2100 ressurection project

Post by Olrox »

  I think 3DS max is best than blender and is not that difficult to learn. I think that if you use 4 hour a day to learn it, you can easily get used to its animation features, uv unwrapping, 3d modelling and the sort of thing in a week.

  I have 3DS max 8 in my machine, it works just fine and I'm still not crazy trying to learn. By what I've heard, Maya's features are at fully professional quality (I believe Pixar uses maya to do some work), but take a lot of time to learn and a lot of space for file storage. A friend of mine said I'd go crazy if I tried to learn it by myself. :P
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Re: getting FMV-s on wz 2100 ressurection project

Post by GiGaBaNE »

well if its good enough for pixar...lol

and i wouldnt be learning on my own. i got you guys to bug if i get stuck  ;D
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Olrox
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Re: getting FMV-s on wz 2100 ressurection project

Post by Olrox »

  Well, asking me about Maya won't do any good: I've never seen it  :-[

  But hey, there's a lotta people willing to help here, that's what forums are for  ;D
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Re: getting FMV-s on wz 2100 ressurection project

Post by Kamaze »

It doesn't mind how popular something is.
The essential thing is, how productive you're with a piece of software.

If i have a man who modeled with Blender a long time, and I'll buy him 3DSM, he doesn't get automatically better/faster results.
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