This is difficult to say. The main result of this change is that a winning army will be able to repair itself and attack again more rapidly - a change that favors people who are already winning - which most would consider something bad.SonOfBerg wrote:The change potentially brings about a small change in balance in regards to the overall longevity of a unit, where before you'd need to research autorepair to get regen capabilities, now you get 50% of that while the unit is not engaged in combat for free. Once autorepair is researched, you have an overall effect of twice the repair rate (as the shields regenerate independently of the repair itself)
But since these changes are applied across the board to all units and the same rules apply in most situations, this should not be a detrimental change of balance.
Hey, I said that manually enabling shields that wear off quickly was too much micromanagement. I see nothing wrong, micromanagement-wise, with shields that just regenerate quickly. In fact, shields that don't regenerate until they're at zero would be too much micromanagement, since if they were at half power you'd have to micromanage them (maybe by shooting your own units) to get them to regenerate.DylanDog wrote:Back to the discussion: I understand that the shields regenerate quickly. If this is the case, I agree with Zarel this would increase too much the micromanagement (unless they are automatically turned on?) also this would not make them a feature to be used only in few cases but the shields would always be active, I would not like it.
I like the fact that shields have hitpoints but they should not regenerate until they are = 0. When the shield is not active anymore then it should not regenerate before few minutes are gone.
From what I hear, it sounds like you or your son have already implemented this, so I'm not sure what you want me to do...Berg wrote:I can see that from what Zarel says its will be possible to add mod support go for that way of doing it, once enabled for mods it should be good to play with so no need to have it the way WZGM has done it, it was only an example.
When will Mod support for this be enabled Zarel? any time frame?






