I know from expirience it doeslav_coyote25 wrote:try using 4 players instead of all 8 - see if that helps.
modoricam23 close to final...
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KukY
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Re: modoricam23 close to final...
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lav_coyote25
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Re: modoricam23 close to final...
KukY wrote:I know from expirience it doeslav_coyote25 wrote:try using 4 players instead of all 8 - see if that helps.
have you tried multiplayer, with 4 or 6 or 8 players??? info would be really helpfull.
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KukY
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Re: modoricam23 close to final...
As my computer is too slow to pleasantly run WZ, I don't play WZ at all, accept when I want to quickly test a new version and it's changes, or take a screenshot of a map/mod.lav_coyote25 wrote:have you tried multiplayer, with 4 or 6 or 8 players??? info would be really helpfull.
This map of yours reminds me of another map...
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Wibble199
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Re: modoricam23 close to final...
it runs slow for me too and i have 3.2ghz and 6gb ram
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lav_coyote25
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Re: modoricam23 close to final...
Wibble199 wrote:it runs slow for me too and i have 3.2ghz and 6gb ram
yep, and i think i have it figured out... am in middle of testing it now....
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lav_coyote25
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Re: modoricam23 close to final...
well it should. is the opening map - first campaign - highly modified.KukY wrote:As my computer is too slow to pleasantly run WZ, I don't play WZ at all, accept when I want to quickly test a new version and it's changes, or take a screenshot of a map/mod.lav_coyote25 wrote:have you tried multiplayer, with 4 or 6 or 8 players??? info would be really helpfull.
This map of yours reminds me of another map...
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KukY
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Re: modoricam23 close to final...
No. It reminds me a lot of another skirmish map...lav_coyote25 wrote:well it should. is the opening map - first campaign - highly modified.
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NoQ
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Re: modoricam23 close to final...
Oh well, too slow even as a 4-player map. And it's just the beginning: when more units come out, it'll turn totally unplayable
Well, i'm having no luck with this map.
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