modoricam23 close to final...

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lav_coyote25
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modoricam23 close to final...

Post by lav_coyote25 »

this is one i have been working on for a few months, off and on...
pics and map to follow... is a modified campaign one map... with a difference. :3 XD
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NoQ
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Re: modoricam23 close to final...

Post by NoQ »

Looks cool 8)
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Wibble199
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Re: modoricam23 close to final...

Post by Wibble199 »

Yeah, very cool!
also, in the zip whats the .addon.lev file? ive never heard of one before :|
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JDW
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Re: modoricam23 close to final...

Post by JDW »

hao wrote:Looks cool 8)
Wibble199 wrote:Yeah, very cool!
Yeah, but any of you actually played it? :hmm:

Download it. Play it. Analyze it. Then comment. That's feedback that the map creator could really use. :wink:

Just a suggestion :P
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Wibble199
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Re: modoricam23 close to final...

Post by Wibble199 »

but do i need to do anything special with the '8c-modoricam23.addon.lev' file?
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Re: modoricam23 close to final...

Post by KukY »

Wibble199 wrote:but do i need to do anything special with the '8c-modoricam23.addon.lev' file?
No.
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Wibble199
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Re: modoricam23 close to final...

Post by Wibble199 »

oh okay, ty
but what actually is it
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Re: modoricam23 close to final...

Post by KukY »

Wibble199 wrote:oh okay, ty
but what actually is it
It can be found inside the map WZ file, and contains some data...
I have no idea why Lav includes both map and addon.lev file, placing them both in an archive, therefore complicating map download process...
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Re: modoricam23 close to final...

Post by NoQ »

Download it. Play it. Analyze it. Then comment. That's feedback that the map creator could really use. :wink:
Oh well.

Downloaded it. Tried to play. T1, no bases. The game is running too slowly from the very beginning, because of pathfinding: when i give a move order, i have to wait a few seconds before the truck actually moves.

Not sure if i really had to say this or if this feedback can improve the map :(
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Re: modoricam23 close to final...

Post by JDW »

hao wrote:Downloaded it. Tried to play. T1, no bases. The game is running too slowly from the very beginning, because of pathfinding: when i give a move order, i have to wait a few seconds before the truck actually moves.

Not sure if i really had to say this or if this feedback can improve the map :(
Eh? Not sure whether it's the map or your install that is causing the problem. :hmm:

Better feedback definitely. +20 points for taking the suggestion. :)
"Speak when you are angry and you will make the best speech you will ever regret."
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Re: modoricam23 close to final...

Post by KukY »

j0shdrunk0nwar wrote:Eh? Not sure whether it's the map or your install that is causing the problem. :hmm:
It's his computer. Hapened to me before...
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Re: modoricam23 close to final...

Post by JDW »

KukY wrote:
j0shdrunk0nwar wrote:Eh? Not sure whether it's the map or your install that is causing the problem. :hmm:
It's his computer. Hapened to me before...
Can he fix it? Or will it fix itself? :hmm:
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Re: modoricam23 close to final...

Post by KukY »

j0shdrunk0nwar wrote:Can he fix it? Or will it fix itself? :hmm:
Doing some matinainance will help a bit, but a stronger computer is required to fix it.
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Re: modoricam23 close to final...

Post by NoQ »

Just the map is too big and complex for my pc to play. I don't have a brand-new computer, even though it's >3ghz and 2gbram.
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lav_coyote25
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Re: modoricam23 close to final...

Post by lav_coyote25 »

try using 4 players instead of all 8 - see if that helps. :)