Thats probably the cause. What i mean by that is miza maze has a tone fo traveling distance because of all the turns and walls. Or i may be thinking of hidensneek.Zarel wrote:Actually, MizaMaze is a fairly small map. All I can say in cases like that is that none of you were playing very aggressively.
Weapon balancing suggestion
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Verin
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Re: Weapon balancing suggestion
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Zarel
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- Location: Minnesota, USA
Re: Weapon balancing suggestion
Yeah, you're thinking of HideNSneak. MizaMaze has practically no turns.Verin wrote:Thats probably the cause. What i mean by that is miza maze has a tone fo traveling distance because of all the turns and walls. Or i may be thinking of hidensneek.
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zydonk
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Re: Weapon balancing suggestion
It's balanced if all players have high oil or equal access to ho.Zarel wrote: Let me guess, it was a high oil map? That's not a balanced game. <_<
Again, what's wrong with a long game? I play against the AI. I'll play 20-40 minutes at a time, save and come back later. But the length of the game is not determined by the quantity of oil available. In fact, I prefer to juggle with the standard four-oil base against AI players who have divided all the out-base oil between them. Try Valley or Rolling Hills. Try Ludo.
A 20 minute game is some kind of ping-pong. WZ was designed for long hard play - and that's the way it should be played.
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Roux Le Corps
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Assault Gunner
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Re: Weapon balancing suggestion
uhm... thirded? Anyways, I like to use ultimate techs to take down the AI in skirmish. (Read: Hydra Gauss cannon Plasmite bomb bays VTOL. Bye bye, AI!
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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Zarel
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Re: Weapon balancing suggestion
No, it's player-balanced if all players have high oil. It's not weapon-balanced if all players have high oil, so people who play in high oil maps lose their right to complain about balance problems.zydonk wrote:It's balanced if all players have high oil or equal access to ho.
It's not that the game is longer than it should be. By itself, that's fine. It's that the game is longer than it should be and the game was never designed to be that long, so we can't guarantee that the game will be balanced or fun at that point.zydonk wrote:Again, what's wrong with a long game? I play against the AI. I'll play 20-40 minutes at a time, save and come back later. But the length of the game is not determined by the quantity of oil available. In fact, I prefer to juggle with the standard four-oil base against AI players who have divided all the out-base oil between them. Try Valley or Rolling Hills. Try Ludo.
That's all. As long as you don't complain about it, we don't care. But complaining about it appears to be exactly what's going on here.
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Verin
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Re: Weapon balancing suggestion
A cyborg flamer is a very minimal power cost. Most of the time you can outnumber your opponents more expensive, less able, (against large numbers) tanks.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Assault Gunner
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Re: Weapon balancing suggestion
Once you get the assault gun and lasers, cyborgs start melting.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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Verin
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Re: Weapon balancing suggestion
Literally, haha
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Assault Gunner
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Re: Weapon balancing suggestion
Yep.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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NoQ
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Re: Weapon balancing suggestion
I usually counter this with an early "anti-rush system" of MG towers mixed with walls.
Walls don't burn well, you know ...
Walls don't burn well, you know ...
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Verin
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Re: Weapon balancing suggestion
Off the top of my head, i think hard structures only take 20% fire damage. So yes walls are the counter for this strategy. Its basically the tanks, no matter how many, that are at a loss.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
