Frist of all I'd like to thank you for this great game. Although for the rest of my post I'm going to complain most of the time
OK. I've found discussion about "switching mouse buttons" and as there is no way to cross-out previous text I've changed it in italic. The label in the menu is misleading. But I still think that too easy view rotation can be painful.
[Edit by Zarel: Crossed it out for you.
First of all - there are two types of RTS mouse controlls. RedAlert-like (LMB: select, then action, RMB: unselect) and StarCraft-like (LMB: select, RMB: action). I think StarScraft-like is better and does not lead to selecting something instead of giving an order which happens with RA-like. WZ2100 is using RedAlert-like and I'd be glad to have an option for this or if WZ2100 switch altogether, but that's more like personal preference than a real problem.
More imporant thing is -- even with the current style of mouse controlling unit unselection is failing miserably. You click RMB and if you're not doing it very fast and carefully you're getting camera rotation instead of unselection. This leads to massive confusion and each time I'm bitten by this I curse loudly. Really, who is going to rotate the screen that often in the RTS game? I could live happily if there is no option to rotate the view at all, but I can't play without a way to unselect units! And there is no way (that I'm aware of) to disable this big show-stopper. Please change this, really.
Another thing is massive tech tree. This is both advantage and disadvantage of this game. There is always a race for development and this is really nice aspect of the game. But without some kind of a way to select future invention for automatic researching of prerequirements and good system of in-game hints about meaning of each research it's just to hard to handle. I spend so much time clicking each research that I don't have a time to manage my units. Is it only me? I play the game switching to another screen where I have a tech tree opened and pause the game constantly to decide what should I pick reading what my selection should be. Even though I sometimes know that "I just want mortar as fast as possible". The concept is great, and with experience I'm sure it gets much easier, but even experienced players have to click thousands times just to handle tech-development part of the game. Every way to ease and automate this task will improve the gameplay.
Connected with a massive tech tree and constant development is the way that selection menus are constantly changing. Each item can be at different place each time and -- which is even worse -- can change at the time you're going to click it. And those "pagging" buttons are terribly small. It's hard to click them and navigate. Why should we have pagging buttons at all? If I'm selecting new discovery to be researched I'm not *that* interested in a gameplay so that only small part of the screen can display selection list. I wouldn't mind if the research menu would work like desing menu - be a little transparent but more or less cover the center of the screen and be relatively big.
The pathfinder hurts sometime. Units stuck (walking into walls) for long moments are common.
I hope you'll find this information constructive and well explained. If there is anything that you'd like to discuss I'm all ears. I enjoy playing WZ2100, but I'd love to play WZ2100 with some improvements.

