Running On 64 bits computers
-
Feisty
- Greenhorn
- Posts: 6
- Joined: 01 Jul 2007, 21:48
Running On 64 bits computers
I own a 64 bit computer (linux) and I want to be able to run warzone 2100
I know 3 solutions:
1 Compile in 32 bit modus: This requires me to compile several libs in 32 bit modus (I don't like this, and I don't know how to enable 32 bit modus) (Vorbis, Openal, physfs, maybe vorbis - others are provided by ubuntu -)
2 Run a compiled 32 bit program: same as 1
3 Compile Warzone2100 in 64 bit modus: this seems impossible for know (It was succesfull after some Makefile changes, but crashes at startup)
So what is the best -easiest- solution?
I know 3 solutions:
1 Compile in 32 bit modus: This requires me to compile several libs in 32 bit modus (I don't like this, and I don't know how to enable 32 bit modus) (Vorbis, Openal, physfs, maybe vorbis - others are provided by ubuntu -)
2 Run a compiled 32 bit program: same as 1
3 Compile Warzone2100 in 64 bit modus: this seems impossible for know (It was succesfull after some Makefile changes, but crashes at startup)
So what is the best -easiest- solution?
-
kage
- Regular

- Posts: 751
- Joined: 05 Dec 2006, 21:45
Re: Running On 64 bits computers
i've compiled and successfully run a 64-bit version of wz on debian amd64, though it tended to segfault a few minutes into any game. however, that was at least 6 months ago, and 64-bit support may be better (or worse) now.
-
cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: Running On 64 bits computers
Set up a 32 bit environment, that's probably the easiest solution. The best is to fix Warzone to work with 64 bit.
We want information... information... information.
-
DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Running On 64 bits computers
Some people are using the trunk on 64bit machines and it seems to work, mostly.
-
Watermelon
- Code contributor

- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: Running On 64 bits computers
I assume you are running ubuntu 64 7.04 feisty,since your nick is self-explanatory.
I have compiled the trunk under ubuntu 64 7.04 feisty with no changes to makefile,seems to be pretty stable except a totally broken mp.
I have compiled the trunk under ubuntu 64 7.04 feisty with no changes to makefile,seems to be pretty stable except a totally broken mp.
tasks postponed until the trunk is relatively stable again.
-
Feisty
- Greenhorn
- Posts: 6
- Joined: 01 Jul 2007, 21:48
Re: Running On 64 bits computers
MP = MultiPlayer?Watermelon wrote: I assume you are running ubuntu 64 7.04 feisty,since your nick is self-explanatory.
I have compiled the trunk under ubuntu 64 7.04 feisty with no changes to makefile,seems to be pretty stable except a totally broken mp.
And is it broken because of 64 bit or because of trunk?
Anyway I don't care that multiplayer is broken, since I'm not planning to play Multiplayer (yet)
-
Feisty
- Greenhorn
- Posts: 6
- Joined: 01 Jul 2007, 21:48
Re: Running On 64 bits computers
It seems that everything is broken (revision 1999):
Campaign: It crashes before I could build domething
Tutorial: No new messages after "You are ready for your first mission" (or is that the last message?)
Campaign: It crashes before I could build domething
Tutorial: No new messages after "You are ready for your first mission" (or is that the last message?)
-
Watermelon
- Code contributor

- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: Running On 64 bits computers
yes mp = multiplayer,havent tried 1999,the one I used was just few revisions from 1999(14xx before the revision history merge,the merge increased rev count by 500 or so)
the broken mp is because of 64 bit.
the broken mp is because of 64 bit.
tasks postponed until the trunk is relatively stable again.
-
Giel
- Regular

- Posts: 725
- Joined: 26 Dec 2006, 19:18
Re: Running On 64 bits computers
Actually it's 358 to be precise.Watermelon wrote: the merge increased rev count by 500 or so)
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
-
Feisty
- Greenhorn
- Posts: 6
- Joined: 01 Jul 2007, 21:48
Re: Running On 64 bits computers
The crash in revsion 1999 seemsto be on the moment I'm under attack
The debug info:
The debug info:
Code: Select all
Program: /usr/local/bin/warzone2100
Version: TRUNK
Type: Release
Compiled on: Jul 2 2007
Executed on: Mon Jul 2 15:43:19 2007
Operating system: Linux
Node name: nathan-laptop
Release: 2.6.20-16-generic
Version: #2 SMP Thu Jun 7 19:00:28 UTC 2007
Machine: x86_64
Pointers: 64bit
Dump caused by signal: SIGSEGV: Invalid memory reference: Address not mapped to object
GLIBC raw backtrace:
warzone2100[0x5273bb]
/lib/libc.so.6[0x2b8449912d40]
/usr/lib/libopenal.so.0[0x2b844908693c]
/usr/lib/libopenal.so.0[0x2b844907c0eb]
/usr/lib/libopenal.so.0[0x2b8449076120]
/usr/lib/libopenal.so.0[0x2b8449077f34]
/usr/lib/libopenal.so.0[0x2b844907907a]
/usr/lib/libopenal.so.0[0x2b8449080c2b]
/lib/libpthread.so.0[0x2b844acb82a5]
/lib/libc.so.6(clone+0x6d)[0x2b84499b161d]
GDB extended backtrace:
GNU gdb 6.6-debian
Copyright (C) 2006 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu"...
Using host libthread_db library "/lib/libthread_db.so.1".
Attaching to program: /usr/local/bin/warzone2100, process 12261
Reading symbols from /usr/lib/libphysfs-1.0.so.0...done.
Loaded symbols for /usr/lib/libphysfs-1.0.so.0
Reading symbols from /usr/lib/libpng12.so.0...done.
Loaded symbols for /usr/lib/libpng12.so.0
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libSDL-1.2.so.0...done.
Loaded symbols for /usr/lib/libSDL-1.2.so.0
Reading symbols from /usr/lib/libSDL_net-1.2.so.0...done.
Loaded symbols for /usr/lib/libSDL_net-1.2.so.0
Reading symbols from /usr/lib/libGL.so.1...done.
Loaded symbols for /usr/lib/libGL.so.1
Reading symbols from /usr/lib/libGLU.so.1...done.
Loaded symbols for /usr/lib/libGLU.so.1
Reading symbols from /usr/lib/libopenal.so.0...done.
Loaded symbols for /usr/lib/libopenal.so.0
Reading symbols from /usr/lib/libvorbisfile.so.3...done.
Loaded symbols for /usr/lib/libvorbisfile.so.3
Reading symbols from /usr/lib/libvorbis.so.0...done.
Loaded symbols for /usr/lib/libvorbis.so.0
Reading symbols from /usr/lib/libogg.so.0...done.
Loaded symbols for /usr/lib/libogg.so.0
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /usr/lib/libX11.so.6...done.
Loaded symbols for /usr/lib/libX11.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /usr/lib/libasound.so.2...done.
Loaded symbols for /usr/lib/libasound.so.2
Reading symbols from /lib/libdl.so.2...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /usr/lib/libdirectfb-0.9.so.25...done.
Loaded symbols for /usr/lib/libdirectfb-0.9.so.25
Reading symbols from /usr/lib/libfusion-0.9.so.25...done.
Loaded symbols for /usr/lib/libfusion-0.9.so.25
Reading symbols from /usr/lib/libdirect-0.9.so.25...done.
Loaded symbols for /usr/lib/libdirect-0.9.so.25
Reading symbols from /lib/libpthread.so.0...done.
[Thread debugging using libthread_db enabled]
[New Thread 47847208693648 (LWP 12261)]
[New Thread 1090525504 (LWP 12297)]
[New Thread 1082132800 (LWP 12296)]
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /usr/lib/libXext.so.6...done.
Loaded symbols for /usr/lib/libXext.so.6
Reading symbols from /usr/lib/libXxf86vm.so.1...done.
Loaded symbols for /usr/lib/libXxf86vm.so.1
Reading symbols from /usr/lib/libdrm.so.2...done.
Loaded symbols for /usr/lib/libdrm.so.2
Reading symbols from /usr/lib/libstdc++.so.6...done.
Loaded symbols for /usr/lib/libstdc++.so.6
Reading symbols from /lib/libgcc_s.so.1...done.
Loaded symbols for /lib/libgcc_s.so.1
Reading symbols from /lib/ld-linux-x86-64.so.2...done.
Loaded symbols for /lib64/ld-linux-x86-64.so.2
Reading symbols from /usr/lib/libXau.so.6...done.
Loaded symbols for /usr/lib/libXau.so.6
Reading symbols from /usr/lib/libXdmcp.so.6...done.
Loaded symbols for /usr/lib/libXdmcp.so.6
Reading symbols from /usr/lib/libXrender.so.1...done.
Loaded symbols for /usr/lib/libXrender.so.1
Reading symbols from /usr/lib/libXrandr.so.2...done.
Loaded symbols for /usr/lib/libXrandr.so.2
Reading symbols from /usr/lib/libXcursor.so.1...done.
Loaded symbols for /usr/lib/libXcursor.so.1
Reading symbols from /usr/lib/libXfixes.so.3...done.
Loaded symbols for /usr/lib/libXfixes.so.3
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /usr/lib/dri/i915_dri.so...done.
Loaded symbols for /usr/lib/dri/i915_dri.so
Reading symbols from /usr/lib/libexpat.so.1...done.
Loaded symbols for /usr/lib/libexpat.so.1
Reading symbols from /lib/libnss_compat.so.2...done.
Loaded symbols for /lib/libnss_compat.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_nis.so.2...done.
Loaded symbols for /lib/libnss_nis.so.2
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
0x00002b8449977b2f in waitpid () from /lib/libc.so.6
(gdb) #0 0x00002b8449977b2f in waitpid () from /lib/libc.so.6
No symbol table info available.
#1 0x00000000005277f3 in posixExceptionHandler (signum=11,
siginfo=<value optimized out>, sigcontext=<value optimized out>)
at exceptionhandler.c:507
btBuffer = {0x5273bb, 0x2b8449912d40, 0x2aaaaacef7e0, 0x2aaaaacf04ba,
0x2aaaaacf0afd, 0x2aaaaad11bce, 0x2aaaaadc1d3e, 0x2aaaaadbb2f3,
0x2aaaaae473f8, 0x51a5bf, 0x51a79c, 0x4175f4, 0x4184f1, 0x4b3179, 0x4b56e8,
0x4b9e27, 0x4bab1c, 0x42420f, 0x45d29c, 0x45e357}
pid = 12556
gdbPipe = {11, 12}
dumpFile = 10
allreadyRunning = 1
#2 <signal handler called>
No symbol table info available.
#3 0x00002aaaaacef7e0 in ?? () from /usr/lib/dri/i915_dri.so
No symbol table info available.
#4 0x00002aaaaacf04ba in ?? () from /usr/lib/dri/i915_dri.so
No symbol table info available.
#5 0x00002aaaaacf0afd in i915UpdateTextureState ()
from /usr/lib/dri/i915_dri.so
No symbol table info available.
#6 0x00002aaaaad11bce in ?? () from /usr/lib/dri/i915_dri.so
No symbol table info available.
#7 0x00002aaaaadc1d3e in _tnl_flush_vtx () from /usr/lib/dri/i915_dri.so
No symbol table info available.
#8 0x00002aaaaadbb2f3 in _tnl_FlushVertices () from /usr/lib/dri/i915_dri.so
No symbol table info available.
#9 0x00002aaaaae473f8 in _mesa_set_enable () from /usr/lib/dri/i915_dri.so
No symbol table info available.
#10 0x000000000051a5bf in pie_Draw3DShape2 (shape=0x6f0ce80, frame=0, colour=
{byte = {b = 252 'ü', g = 252 'ü', r = 252 'ü', a = 255 'ÿ'}, argb = 4294769916}, specular=
{byte = {b = 0 '\0', g = 0 '\0', r = 0 '\0', a = 0 '\0'}, argb = 0},
pieFlag=128, pieFlagData=<value optimized out>) at piedraw.c:238
tempY = <value optimized out>
n = <value optimized out>
pVertices = <value optimized out>
pPolys = <value optimized out>
index = <value optimized out>
light = 1
#11 0x000000000051a79c in pie_Draw3DShape (shape=0x6f0ce80, frame=0,
team=<value optimized out>, col=<value optimized out>, spec=0,
pieFlag=<value optimized out>, pieFlagData=0) at piedraw.c:800
colour = {byte = {b = 252 'ü', g = 252 'ü', r = 252 'ü',
a = 255 'ÿ'}, argb = 4294769916}
specular = {byte = {b = 7 '\a', g = 0 '\0', r = 0 '\0', a = 0 '\0'},
argb = 7}
#12 0x00000000004175f4 in displayCompObj (psObj=0x78efca0, bButton=0)
at component.c:943
psDroid = <value optimized out>
psShape = <value optimized out>
psJet = <value optimized out>
psShapeTemp = (iIMDShape *) 0x0
zero = {x = 0, y = 0, z = 0}
screenCoords = {x = 269, y = 317}
iConnector = <value optimized out>
psPropStats = <value optimized out>
pieFlag = 128
iPieData = 0
brightness = 4294769916
specular = 0
colour = 0
i = <value optimized out>
__FUNCTION__ = "displayCompObj"
#13 0x00000000004184f1 in displayComponentObject (psObj=0xec2c10)
at component.c:839
psDroid = (DROID *) 0x78efca0
difference = <value optimized out>
frame = <value optimized out>
tileX = <value optimized out>
tileY = <value optimized out>
#14 0x00000000004b3179 in renderDroid (psDroid=0xec2c10) at display3d.c:2666
No locals.
#15 0x00000000004b56e8 in displayDynamicObjects () at display3d.c:1550
psDroid = (DROID *) 0x78efca0
psAnimObj = <value optimized out>
#16 0x00000000004b9e27 in drawTiles (camera=0x3f, player=0x3ce88)
at display3d.c:863
i = 63
j = 4294957699
zMax = <value optimized out>
psTile = (MAPTILE *) 0x3f
edgeX = 64
edgeY = 63
bWaterTile = 0
PushedDown = <value optimized out>
TileIllum = 64 '@'
shiftVal = 0
numTilesAveraged = 961
angle = 6.71005869
__FUNCTION__ = "drawTiles"
#17 0x00000000004bab1c in draw3DScene () at display3d.c:507
bPlayerHasHQ = <value optimized out>
#18 0x000000000042420f in displayWorld () at display.c:1503
pos = {x = 8, y = 0, z = 0}
#19 0x000000000045d29c in gameLoop () at loop.c:542
psCurr = <value optimized out>
psNext = (DROID *) 0x0
psCBuilding = <value optimized out>
psNBuilding = (STRUCTURE *) 0x0
psCFeat = <value optimized out>
psNFeat = <value optimized out>
i = 7
widgval = <value optimized out>
quitting = 0
intRetVal = INT_NONE
clearMode = <value optimized out>
__FUNCTION__ = "gameLoop"
#20 0x000000000045e357 in main (argc=<value optimized out>,
argv=<value optimized out>) at main.c:524
psPaletteBuffer = <value optimized out>
pSize = 768
(gdb) The program is running. Quit anyway (and detach it)? (y or n) [answered Y; input not from terminal]
Detaching from program: /usr/local/bin/warzone2100, process 12261-
Giel
- Regular

- Posts: 725
- Joined: 26 Dec 2006, 19:18
Re: Running On 64 bits computers
Does this happen in campaign? As soon as you shoot at/get shot by the scavengers (those little people running towards your base)?Feisty wrote: The crash in revsion 1999 seemsto be on the moment I'm under attack
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
-
Feisty
- Greenhorn
- Posts: 6
- Joined: 01 Jul 2007, 21:48
Re: Running On 64 bits computers
YesGiel wrote: Does this happen in campaign? As soon as you shoot at/get shot by the scavengers (those little people running towards your base)?
-
Watermelon
- Code contributor

- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: Running On 64 bits computers
I'll check out r1999 and see if I have the same problem or not.
edit:confirmed the problem.I'll look into this.
edit:confirmed the problem.I'll look into this.
Last edited by Watermelon on 02 Jul 2007, 17:58, edited 1 time in total.
tasks postponed until the trunk is relatively stable again.
-
DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Running On 64 bits computers
That backtrace is weird... GLibC says it crashed in OpenAL, while GDB says it crashed in OpenGL... Who's correct now?
Some versions of the free OpenAL implementation are somewhat buggy. Namely this is 0.0.8, but maybe also others.
Is it, now that Gentoo patched it, Ubuntu arrives at the buggy version?
(That bug shows up when the scavengers first shoot at you. For Gentoo users updating to openal-0.0.8-r1 usually helped.)
Some versions of the free OpenAL implementation are somewhat buggy. Namely this is 0.0.8, but maybe also others.
Is it, now that Gentoo patched it, Ubuntu arrives at the buggy version?
(That bug shows up when the scavengers first shoot at you. For Gentoo users updating to openal-0.0.8-r1 usually helped.)
-
Feisty
- Greenhorn
- Posts: 6
- Joined: 01 Jul 2007, 21:48
Re: Running On 64 bits computers
When I disable effect-sounds it doesn't crash anymore (at least not at that point)DevUrandom wrote: That backtrace is weird... GLibC says it crashed in OpenAL, while GDB says it crashed in OpenGL... Who's correct now?
Some versions of the free OpenAL implementation are somewhat buggy. Namely this is 0.0.8, but maybe also others.
Is it, now that Gentoo patched it, Ubuntu arrives at the buggy version?
(That bug shows up when the scavengers first shoot at you. For Gentoo users updating to openal-0.0.8-r1 usually helped.)
Result is that I don't hear shouting etc anymore (but that is expected)