They are a wall that bunkers and units can fire through....
They are cheaper which might actually matter on low oil maps
Thats about it.
Keep 'em
Discussion about tank traps/useless objects
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3drts
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Roux Le Corps
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Re: Discussion about tank traps/useless objects
~builds walls, builds tank traps in gaps~ no tank, cyborgs only... bad, BAD flame tank!

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Verin
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Re: Discussion about tank traps/useless objects
They avoid path finding, I think. So they get stuck if you click somewhere and the traps are in your tanks generated path.
My multiplayer name is Verin
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Usually in ideas and suggestions.
I Am also an ASE certified technician.
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JDW
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Re: Discussion about tank traps/useless objects
Currently yes Actually, they do make their way around tank traps but not very smoothly, but if Zarel's idea were ever to be implemented, the problem would be fixed,Verin wrote:They avoid path finding, I think. So they get stuck if you click somewhere and the traps are in your tanks generated path.
Zarel wrote:One idea would be to make tank traps like gates (sink into the ground when friendly units are nearby). Still wouldn't make them very useful, but at least they'd be fun to use, and an interesting stopgap before "real" gates later on in the tech tree.
Last edited by JDW on 10 Jul 2010, 20:47, edited 1 time in total.
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Verin
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Re: Discussion about tank traps/useless objects
No that makes them useful!j0shdrunk0nwar wrote:Currently yes, but if Zarel's idea were ever to be implemented, the problem would be fixed,Verin wrote:They avoid path finding, I think. So they get stuck if you click somewhere and the traps are in your tanks generated path.
Zarel wrote:One idea would be to make tank traps like gates (sink into the ground when friendly units are nearby). Still wouldn't make them very useful, but at least they'd be fun to use, and an interesting stopgap before "real" gates later on in the tech tree.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Collective Leader
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Re: Discussion about tank traps/useless objects
I use them as a diversion. The enemy instinctively targets them because they are the first thing that comes to their sight, and thus completely ignores the turrets hacking away at them. They are actually very useful in slowing enemy units that I would consider a major threat so that I can eliminate them easily.

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Defacto
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Re: Discussion about tank traps/useless objects
I find them being pretty good on the level where Nexus got his big bad space cannon and starts shoopdawooping you, as a diversion for the lazers...
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JakeGrey
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Re: Discussion about tank traps/useless objects
My trick is to use them to create chicanes at chokepoints, forcing the enemy to either approach my base in single file or waste precious seconds blasting them out of the way. I could use walls for this, but tank traps are faster and cheaper to build and don't catch as much crossfire.