twin heavy machinegun
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Verin
- Trained

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- Joined: 11 Jun 2010, 00:08
- Location: Chicago suburbs USA
Re: twin heavy machinegun
After a certain fire rate upgrade, or middle ways in the damage upgrades.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Assault Gunner
- Trained

- Posts: 358
- Joined: 02 Jan 2010, 16:40
Re: twin heavy machinegun
2x HMG, if implemented, should be after first Tungsten-tipped MG bullets upgrade, as well as after Chaingun upgrade. Just what I'm thinking. Of course, this should probably be done through a mod, and I have no idea how to do that.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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Verin
- Trained

- Posts: 313
- Joined: 11 Jun 2010, 00:08
- Location: Chicago suburbs USA
Re: twin heavy machinegun
before the assault gun for sure, a couple techs before it, so it's useful before it's scrapped for the assault gun.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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warzonelego
- Rookie

- Posts: 27
- Joined: 02 Jan 2010, 03:37
Re: twin heavy machinegun
after the hmg.Ubermad wrote:totalyAssault Gunner wrote:Yeah, I'm just translating. Its best to make sure that everyone understands, don't you agree?![]()
on topic: i wonder where in the tech tree the dual HMG should be?
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warzonelego
- Rookie

- Posts: 27
- Joined: 02 Jan 2010, 03:37
Re: twin heavy machinegun
and i con not mod i cant put in a mod
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Assault Gunner
- Trained

- Posts: 358
- Joined: 02 Jan 2010, 16:40
Re: twin heavy machinegun
Uh... Do you mean that it cannot be put in as a mod? I'm pretty sure you can add weapons in mods.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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warzonelego
- Rookie

- Posts: 27
- Joined: 02 Jan 2010, 03:37
Re: twin heavy machinegun
i cant make mods
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
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warzonelego
- Rookie

- Posts: 27
- Joined: 02 Jan 2010, 03:37
Re: twin heavy machinegun
i have zero programing skills
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Ubermad
- Trained

- Posts: 87
- Joined: 04 Jun 2010, 23:19
- Location: Stockholm, Sweden
Re: twin heavy machinegun
like the most of uswarzonelego wrote:i have zero programing skills
yay, lolcakez! *omnomnomnom*


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Assault Gunner
- Trained

- Posts: 358
- Joined: 02 Jan 2010, 16:40
Re: twin heavy machinegun
Which is why, sadly, so few excellent suggestions get implemented.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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JDW
- Regular

- Posts: 1669
- Joined: 18 May 2010, 20:44
Re: twin heavy machinegun
Is there a really good How to make a Mod guide? By good, I mean making it very easy for any newbie to train himself and implement?
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: twin heavy machinegun
Like ModdingTutorial?j0shdrunk0nwar wrote:Is there a really good How to make a Mod guide? By good, I mean making it very easy for any newbie to train himself and implement?
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JDW
- Regular

- Posts: 1669
- Joined: 18 May 2010, 20:44
Re: twin heavy machinegun
Yes, thankyoucybersphinx wrote:Like ModdingTutorial?j0shdrunk0nwar wrote:Is there a really good How to make a Mod guide? By good, I mean making it very easy for any newbie to train himself and implement?
EDIT: This link is really very hard to find on the wiki unless I type "modding" in the search field or browse through the complete index.
Making a mod often involves Txt Editing (using the CSV format) and scripting (using a custom C-like language called WZScript, soon to be replaced with Lua).
Maybe a mention of the Modding Tutorial around this sentence would help make finding this page more convenient.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: twin heavy machinegun
Lol, that's what I started...cybersphinx wrote:Like ModdingTutorial?
I could finish it now I have lots of free time...