I would rather have it accept the click on the right thing.
MfG
Mrvn
Improvments for the research UI
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JDW
- Regular

- Posts: 1669
- Joined: 18 May 2010, 20:44
Re: Improvments for the research UI
I had totally forgotten about that. Thanks for pointing that out to me.Assault Gunner wrote: I have to note, however, that currently seleecting another tech switches to that one.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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KenAlcock
- Trained

- Posts: 198
- Joined: 25 Nov 2009, 03:50
- Location: Detroit, Michigan, USA
Re: Improvments for the research UI
mrvn wrote:Then the user is stupid. Sorry but it is true. When a research finishes you get a message. I think you even get a different message when a finished research adds new research options. So you know the exact time when a new option is/can be added. So the eager user only need to refresh the list once per finished research.
This is not entirely true. If any of my 15 actively building trucks finishes one or more construction projects while any of my 15 actively producing factories produces a unit, then Warzone will play the related sounds in a queue, in the order that the events completed. So if I produced 15 units nearly simultaneously, and completed building 15 structures at nearly the same time, followed by completing research on just one technology, I would not hear the "Research Completed" audio until nearly 30 seconds after the research actually completed. You can never rely on game audio as a reliable time stamp.
My game handle is Cosmic Raven or Cosmic Raven 68
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mrvn
- Rookie

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- Joined: 04 Jul 2010, 02:28
Re: Improvments for the research UI
What I was going for is that you wouldn't be sitting there clicking to refresh the research menu every second.
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JDW
- Regular

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- Joined: 18 May 2010, 20:44
Re: Improvments for the research UI
Point taken. Agreed.mrvn wrote:What I was going for is that you wouldn't be sitting there clicking to refresh the research menu every second.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: Improvments for the research UI
If we had good gui code, I'd say add a second box to the right where new research topics are added at the end, so no icon suddenly moves.
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Zarel
- Elite

- Posts: 5770
- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: Improvments for the research UI
Actually, that was in my plans for the research queue patch. It would've rewrote quite a bit of GUI code.cybersphinx wrote:If we had good gui code, I'd say add a second box to the right where new research topics are added at the end, so no icon suddenly moves.