Dumb artillery
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DTSX
- Trained

- Posts: 100
- Joined: 16 Mar 2010, 21:15
Re: Dumb artillery
I think a solution to this would be that artillery targets a certain unit, but rather than firing all at it, it fires in a wide area. That way if there is more than one unit, then it could destroy a group of them. Though I think this should only be for multiple missile systems.
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JDW
- Regular

- Posts: 1669
- Joined: 18 May 2010, 20:44
Re: Dumb artillery
Looks like it's fixed in the trunk version,DTSX wrote:I think a solution to this would be that artillery targets a certain unit, but rather than firing all at it, it fires in a wide area. That way if there is more than one unit, then it could destroy a group of them. Though I think this should only be for multiple missile systems.
Zarel wrote:Are you sure you're using 3.0? Because "sensor starts targeting new things before old things die" is exactly what 3.0 does...
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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JDW
- Regular

- Posts: 1669
- Joined: 18 May 2010, 20:44
Re: Dumb artillery
No Kidding!!Zarel wrote:We've already fixed that in 3.0.
Was playing around with trunk and Artillery feels like "Albert Einstein" genius now, and of course a joy to use.
Just one sensor turret was used in the screenshots below,
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"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce