yeah would be a good plan, i think maybe the range should be killed a little too, played an mp map with preplaced plasma mortars and until end game you just couldn't touch them.
Roux Le Corps wrote:yeah would be a good plan, i think maybe the range should be killed a little too, played an mp map with preplaced plasma mortars and until end game you just couldn't touch them.
I don't think range should be changed. It already is short ranged compared to other arty... I was thinking about it having no initial damage, but only having splash damage... And a bad accuracy.
No. Accuracy adjustments don't work with artillery, especially artillery intended to hit mobile units. Low accuracy is just annoying to people, it's better to turn down damage instead.
Zarel wrote:No. Accuracy adjustments don't work with artillery, especially artillery intended to hit mobile units. Low accuracy is just annoying to people, it's better to turn down damage instead.
Im sick of my own howitzers hitting my structures before accuracy upgrades.
I think the whole idea should just be left, artillery is strong enough -and annoying- as is.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Yeah... I am glad for the upgrade in 3.0 to no overkill.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
actually, and this will get some horrid feed back, but has anyone attacked a base with artillery with low accuracy? the spread doesnt take out buildings as fast, but knowing that its not focussed and will spray around to hit other buildings/units is a fun tactic