Can there be a Hi-Def version of WZ2100?

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Verin
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Re: Can there be a Hi-Def version of WZ2100?

Post by Verin »

My concern is we will loose some people who play this game because they dont have a super computer, or a fast one - if we upgrade.
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JDW
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Re: Can there be a Hi-Def version of WZ2100?

Post by JDW »

Verin wrote:My concern is we will loose some people who play this game because they dont have a super computer, or a fast one - if we upgrade.
That's a valid concern. But the code will most likely have to evolve to stay compatible with latest hardware and rendering technologies. Just like how Zarel mentioned
Zarel wrote:We left behind 1999 hardware a long time ago, with the switch to OpenGL.
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Re: Can there be a Hi-Def version of WZ2100?

Post by Zarel »

Verin wrote:My concern is we will loose some people who play this game because they dont have a super computer, or a fast one - if we upgrade.
We haven't upgraded the system requirements significantly in a long time, and we aren't planning to. If we do add bump mapping, it'll be entirely optional - that's kind of the whole point of bump mapping - you can turn it off. If we add higher resolution textures, we can downsample. I don't see any rendering techniques we're planning on that can't just be turned off to reclaim performance. Terrain textures were the last big thing, so if you can run trunk, you should be fine for a long time.

We jumped to OpenGL, and that lost a lot of really old Windows PCs, yes. But that was a long time ago, and I doubt we'll have to do it again.
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Re: Can there be a Hi-Def version of WZ2100?

Post by Buginator »

Zarel wrote:
Verin wrote:My concern is we will loose some people who play this game because they dont have a super computer, or a fast one - if we upgrade.
We haven't upgraded the system requirements significantly in a long time, and we aren't planning to. If we do add bump mapping, it'll be entirely optional - that's kind of the whole point of bump mapping - you can turn it off. If we add higher resolution textures, we can downsample. I don't see any rendering techniques we're planning on that can't just be turned off to reclaim performance. Terrain textures were the last big thing, so if you can run trunk, you should be fine for a long time.

We jumped to OpenGL, and that lost a lot of really old Windows PCs, yes. But that was a long time ago, and I doubt we'll have to do it again.
Hmm, I am not as sure as you are Zarel.
There are many ways to do bump mapping, and one of the better (easier) routines will require openGL 2.x.
Sure, it would be nice if we had different codepaths, but that is a huge PITA with such a small team. I am not saying it couldn't be done, but I am also not saying it will be done.

The biggest issue is, we are doing everything brute force, once that issue is fixed, then, we can come back to this.
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Re: Can there be a Hi-Def version of WZ2100?

Post by JDW »

Buginator wrote:The biggest issue is, we are doing everything brute force
"brute force" in this context means...?
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Re: Can there be a Hi-Def version of WZ2100?

Post by Zarel »

Buginator wrote:Hmm, I am not as sure as you are Zarel.
There are many ways to do bump mapping, and one of the better (easier) routines will require openGL 2.x.
Sure, it would be nice if we had different codepaths, but that is a huge PITA with such a small team. I am not saying it couldn't be done, but I am also not saying it will be done.
o_O

Does the "better (easier) routine" also prevent you from turning it off? Because if so, that doesn't sound like a very easy routine at all.
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Re: Can there be a Hi-Def version of WZ2100?

Post by Verin »

As long as the changes you guys do are MAC compatible, ill keep playing this game. I never get tired of it, it is a lot easier on the computer than the PSone.

My PC (which is kinda old but can run the game) returns to the desktop whenever i try to load warzone, so i just use the MAC.
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