Cyborg only matches

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Dalton
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Re: Cyborg only matches

Post by Dalton »

w/e.... :annoyed:
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Rman Virgil
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Re: Cyborg only matches

Post by Rman Virgil »

Verin wrote:9 servers so far, still no lame games yet :D Artillery does tear cyborgs apart, but the volume of them would take down the defences to 0 if not very low before ( or even if) the cyborgs are destroyed.

You guys can say whatever you want, from the 9 games ive played it seems to reward the team that can combine thier forces and move together in one attack. Usually a combo of mg and grenadiers do well, the flamers are not as effective as you thing they would be.

Im still debating whether or not to enable VTOL-but make it limited, 1 factory, no pads
You go Verin ! I like what you are doing. :D

I think what makes a big difference is just how the map is designed. Stock & conventional maps to date are not at all up on crafting for Borgs.

I have a map in Beta. It needs some MP stress testing with 4 human players for balance of resources and Scav faction force strength.

One of the many fresh things I've done through pure map making craft is shift the balance of power some in the direction of making Borgs / Troop Transports much more valuable and fun in MP games.

If you would be interested in testing it in your games and giving me some constructive feedback so I can make final balance modifications before I wide release it, let me know and I can send you the map file this coming Sunday.

It's ok if my proposition is not something you wanna get into at this time with what you're doing with your games. That would be thoroughly understandable. Just thought I'd make the offer as it seemed to be a mutually good match. :)

Here's the link to the thread were I describe in detail the map's design and offer a trove of in-game screens on this project:

viewtopic.php?f=5&t=4758&p=59447#p59447

- Regards, RV :ninja:

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Last edited by Rman Virgil on 23 Jun 2010, 21:00, edited 1 time in total.
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Verin
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Re: Cyborg only matches

Post by Verin »

I would like to try your map, but i have no idea how to install a map/mod on this MAC. It does not help that i also have to edit data name strings, or whatever it was. Im not a super computer geek, just an average joe with a LITTLE extra knowledge. No one seems to join them anymore so now i host ordinary servers on NTW
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Zarel
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Re: Cyborg only matches

Post by Zarel »

Verin wrote:I would like to try your map, but i have no idea how to install a map/mod on this MAC. It does not help that i also have to edit data name strings, or whatever it was. Im not a super computer geek, just an average joe with a LITTLE extra knowledge. No one seems to join them anymore so now i host ordinary servers on NTW
Erm, there are map install instructions in the FAQ.
TVR
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Re: Cyborg only matches

Post by TVR »

Wait, stationary artillery, defences, and the transport is allowed?

That makes it more like no tanks, and without tanks, it easily descends into First World War-style turtling and human wave attacks...
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Re: Cyborg only matches

Post by Wisler »

am i wrong or wud a few mortar and mg hardpoint give you an un stoppable defense until t3, then hellstorm comes out and again unstoppable defense, only effective offense would be art, so basically wud be art war eness it was a bunch of noobs who didnt know how to play.
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Verin
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Re: Cyborg only matches

Post by Verin »

You think it would, but i have been overwhelmed with a deference of 10 mortars and many mg bunkers. cyborgs are a lot stronger than people originally think because when researching people will sometimes neglect the cyborg tree.

Even in normal games - Cyborgs are a great counter balance to any cannon/ rocket based researching opponent.
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Rman Virgil
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Re: Cyborg only matches

Post by Rman Virgil »

Verin wrote:I would like to try your map, but i have no idea how to install a map/mod on this MAC. It does not help that i also have to edit data name strings, or whatever it was. Im not a super computer geek, just an average joe with a LITTLE extra knowledge. No one seems to join them anymore so now i host ordinary servers on NTW
Looks like you just drop the map file into the maps folder like:

~/Library/Application Support/Warzone 2100 2.2/maps/

I didn't see anything about editing name strings.

Well, I'll be done with the first run MP beta test changes the end of the week. If you wanna try it just PM me with an email and I'll send it to you. I think you'll find very interesting and fun. :)

- Regards, RV :ninja:
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3drts
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Re: Cyborg only matches

Post by 3drts »

For low oil maps it might work, but for high oil maps if the game lasts more than ≈30 min, the defenses will be impregnable....

As it is with Heavy tanks, defenses can already be made nigh impregnable, such that an enemy army at the unit cap, composed entirely of heavy tanks, will not be able to do much damage to the defenses, if they do make a hole, and the surviving units go for the main base - new factories are built by dispersed trucks and cyborg engineers, and the base is back up and running, defenses repaired/replaced, all for far less power and time than it costs to replace the heavy tanks - it degenerates into a artillery war, with the possibility of massed VTOL raids - which are about the only thing that can be effective late in the game on high oil maps.

Low oil maps with dispersed assets and not enough resources to adequately fortify all of them - units become much more viable due to the ability to concentrate forces in one area or another as the situation warrants it.

If all the oil you will ever need is in your base, defenses are pwnage.
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Verin
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Re: Cyborg only matches

Post by Verin »

I respectably disagree, about 7 of the 9 server i hosted were on NTWver2 Not max though. To win you have to ignore defenses and rush.
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3drts
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Re: Cyborg only matches

Post by 3drts »

Yes, rushes are still viable, and I will try them against opponents I think may be vulnerable to them.
Note the qualifier I placed on my previous statement:
"for high oil maps if the game lasts more than ≈30 min,"

Take the map "Squared" for instance.... it doesn't take long at all to wall off your base - or if it is a team map with 4 players per side, with 4 people setting up a wall, its up pretty fast, some MG towers behind it, then the wall brough to double thickness and mortars and HMG harpoints maybe put a few bunkers out front, and even at a low tech level, it becomes quite resiliant to cyborg attacks.

This presumes the map has unpassable terrain on the edges you can't build on, otherwise the possibility of the enemy running right past your defenses without taking much damage is rather high
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Verin
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Re: Cyborg only matches

Post by Verin »

I see, i have yet to host a cyborg match on squared. I have stopped hosting them altogether, now i host ordinary matches, but i still focus on the borg a bit more than the average player.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.