Stored Templates

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EvilGuru
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Stored Templates

Post by EvilGuru » 25 Jun 2010, 20:30

Hi all,

As some of you may already know, now that my exams have finished I am allocating one day a week to working on Warzone.

To this end, over the past day or so, I have been working on adding support for stored templates. Stored templates are a solution to a common problem: that of having to continually redesign the same old templates again and again every time you start a new game.

They work by adding a button to the design screen which allows for a template to be saved to disk. As soon as one has researched all the prerequisites for a stored template it is made available in the design screen.

While the feature is not yet finished -- I still need to perform some more extensive testing and find some more appropriate icons for the button (Mr. Turret and Mr. Recycle bin are definitely not suitable!) -- a patch is available. Those that are interested can find the patch in the tracker here: http://developer.wz2100.net/ticket/1946

Feedback and commentary appreciated.

Polemically yours, Freddie.

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Christheturtle
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Re: Stored Templates

Post by Christheturtle » 26 Jun 2010, 17:29

This is a brilliant addition, thank you for your work.

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milo christiansen
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Re: Stored Templates

Post by milo christiansen » 26 Jun 2010, 17:32

Christheturtle wrote:This is a brilliant addition, thank you for your work.
Second that.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual

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macuser
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Re: Stored Templates

Post by macuser » 26 Jun 2010, 18:10

THANK YOU! GREAT IDEA. :wink:
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

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Rman Virgil
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Re: Stored Templates

Post by Rman Virgil » 26 Jun 2010, 19:38

.

Sweet. :)

This will surely enhance the quality of attention & tasking on the field of combat by lessening rote, non-combat, switch-tasking. A substantive improvement this &, me thinks, any mechanic design going forward that is guided by the underlying formulation.

- RV :ninja:

.

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Zarel
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Re: Stored Templates

Post by Zarel » 27 Jun 2010, 08:28

I hope you remember not to load new stored templates with no Command Center.

3drts
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Re: Stored Templates

Post by 3drts » 30 Jun 2010, 17:53

I think this could enhance the old "Force Editor", which I would like to see put back in as an option.

Do you think the "force editor" could be brought back (like on turns on/off scavengers, you could turn on or off a starting force), and use these stored tempates?

The old force editor had some designs I would never use, and there were designs I wanted that it didn't have (that would have been composed of components found on designs it did have)

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Tenoh
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Re: Stored Templates

Post by Tenoh » 15 Jul 2010, 21:41

Finally,some good features! ^_^
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G

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