EMP cannons.

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NoQ
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EMP cannons.

Post by NoQ »

I've got an idea. Let's make EMP cannons affect buildings. This can make them an excellent choice against those heavy fortresses (i.e. at least suitable for anything) :roll:
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Re: EMP cannons.

Post by m1ndgames »

hao wrote:I've got an idea. Let's make EMP cannons affect buildings. This can make them an excellent choice against those heavy fortresses (i.e. at least suitable for anything) :roll:
that would make defenses weaker then they are allready.. please dont!
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Re: EMP cannons.

Post by NoQ »

That *is* meant to be an anti-turtle measure.

Right now, if you reach the end of the game, and the enemy has good batteries and forts and AA, he's unbeatable; you can survive by having a good tank army that would resist artillery and prevent him from expanding, but you can't beat his forts and thus can't win. This change can make him still vulnerable, and thus make these turtles actually produce tanks.
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Re: EMP cannons.

Post by m1ndgames »

not true, you can get thru anything with a good amount of heavy cannon tanks, at least i did
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Re: EMP cannons.

Post by Corporal Punishment »

If it's the fortresses you need out of the way, there's the laser satellite. It fries the hell out of any fortress and all that happens to be in the vicinity. Turtling is NOT unbeatable especially in late-game.
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Re: EMP cannons.

Post by comanighttrain »

if you cant get past the base defence then your not using your vtols right....
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Re: EMP cannons.

Post by NoQ »

Laser satellite only damages around 30% of a fully upgraded fortress. And i think you can't beat 20 mass drivers and 20 missile (AA!) forts with *any* amount of tanks and vtols, since they won't even get close enough. (and, btw, vtols are often disabled).
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Re: EMP cannons.

Post by m1ndgames »

20 mass drivers? 20 missle forts? never seen this much in a real multi game...
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Re: EMP cannons.

Post by NoQ »

That's a typical outcome on high-power maps if the game doesn't end earlier.
And, well, i haven't actually seen EMP cannons in a real multi game :)
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Re: EMP cannons.

Post by Zarel »

Hmm. Try artillery? Massing artillery should be enough to take care of forts from out of their attack range. Sensors have better range than forts.
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Re: EMP cannons.

Post by NoQ »

And CB radars have even better range :D Almost unlimited :D :D
Whatever. If no one likes it ... never mind.
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Re: EMP cannons.

Post by Corporal Punishment »

If it's not so much the fortress you can't cope with but the artillery defending it, just use your laser satellite to fry a hole into the enemy artillery screen. You can see it after building the satellite up-link center. Don't go for the CB-radar (as there may be multiple) but directly for the emplacements. That should allow you to bring your own siege artillery in position. Rotary howitzers work sweet as candy. And don't forget about those sensor upgrades for the spotter and armor upgrades in general.
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Re: EMP cannons.

Post by Roux Le Corps »

i thought there was an emp cannon already and an emp mortar?
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Re: EMP cannons.

Post by Corporal Punishment »

Yes there are, but they don't affect buildings and that's what hao asked for.
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Re: EMP cannons.

Post by Dylan Hsu »

If you don't like people building 20 mass driver fortresses then don't play NTW, play real maps...