Models by macuser

Improving the artwork in Warzone2100 - not for mod discussions
Jorzi
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Re: Models by macuser

Post by Jorzi »

On my list there's twin mg, heavy mg, command turret, bunker buster, sensor and repair turret left.
In order to view the models correctly you need something like blender and the pie import scripts and it's not easy if you're not into 3d, but I can make images of them from different views if you're interested.
The texpages aren't very descriptive but you can find them by extracting your base.wz file with something like winrar or 7zip, I think you can also find them among the source files on this site
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Corporal Punishment
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Re: Models by macuser

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Having some isometric views of the respective models would be great. I'd really appreciate if you make some images that can be printed to A4/US letter size. Either you attach them somewhere on this site or I PM you my email address, whatever you like best.
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MaNGusT
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Re: Models by macuser

Post by MaNGusT »

Corporal Punishment wrote:Having some isometric views of the respective models would be great. I'd really appreciate if you make some images that can be printed to A4/US letter size. Either you attach them somewhere on this site or I PM you my email address, whatever you like best.
viewtopic.php?f=33&t=4967#p50425

the all wz models are placed in base.wz and mp.wz (*.wz is just renamed zip format, you need to unzip it). weapons models are in the components directory. :)
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Jorzi
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Re: Models by macuser

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I'll just post it here, it's not that big anyway

EDIT: reuploaded and added it as .odt, should work now
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Last edited by Jorzi on 28 May 2010, 19:14, edited 1 time in total.
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Corporal Punishment
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Re: Models by macuser

Post by Corporal Punishment »

Erm, downloading your attachment I only get a text document containing several blank image frames. Could you try with anything like .pdf or .eps?
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Jorzi
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Re: Models by macuser

Post by Jorzi »

I don't know what openoffice was doing.. tried the new dl and the images show up for me (edited the file a bit)
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Corporal Punishment
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Re: Models by macuser

Post by Corporal Punishment »

Yep, works properly now. Thanks. I'll have something done within the next two or three days.
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macuser
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Re: Models by macuser

Post by macuser »

So.... Whats the status? :hmm:
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MaNGusT
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Re: Models by macuser

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macuser wrote:So.... Whats the status? :hmm:
viewtopic.php?f=33&t=5136&start=135#p57554 :wink:
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macuser
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Re: Models by macuser

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Thanks. :wink:
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macuser
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Re: Models by macuser

Post by macuser »

OK. Status update.

Currently jorzi and CP are working on weapons and normal maps, Mangust is also doing the same (afaik). I am currently not working on anything although when I get a chance I will try to do the textures for the respective weapons. Next week I *may* find some time for that - however the following weeks I will be gone again. :|

-regards macuser
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Olrox
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Re: Models by macuser

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macuser wrote:OK. Status update.

Currently jorzi and CP are working on weapons and normal maps, Mangust is also doing the same (afaik). I am currently not working on anything although when I get a chance I will try to do the textures for the respective weapons. Next week I *may* find some time for that - however the following weeks I will be gone again. :|

-regards macuser
I can help with that :hmm:

Not strictly necessary, but explanations are in this topic

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macuser
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Re: Models by macuser

Post by macuser »

Ok so i'm trying to get back into the swing of things... here is the model of "big bertha" that I have been working on for my factions idea
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Roux Le Corps
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Re: Models by macuser

Post by Roux Le Corps »

pop up artillery? epic... but... you'll need a 'toggle' feature ;)
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macuser
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Re: Models by macuser

Post by macuser »

Pop up artillery? toggle? not sure what you mean but i'm pretty sure thats not what I intend viewtopic.php?f=30&t=6139&p=70630#p65956
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