EDIT2: I did start a new Skirmish-game with same settings and it did happen again.
Maybe it's an bug in this map only (YinYang), i will try another map yet.
Last edited by MetalBeast on 13 Jun 2007, 16:54, edited 1 time in total.
I remember we had some problems with the new (trunk) hitsystem, which resulted in oil resources being removed. But I don't think this ever leaked into 2.0...
imo it's the best anti-turtling feature I discovered accidentially when modifying the source,since it forces turtlers to go outside to hunt new oil resources thanks to the permanent destruction of their oilderricks inside their fortifications.
tasks postponed until the trunk is relatively stable again.
Watermelon wrote:
imo it's the best anti-turtling feature I discovered accidentially when modifying the source,since it forces turtlers to go outside to hunt new oil resources thanks to the permanent destruction of their oilderricks inside their fortifications.
DevUrandom wrote:
Watermelon: I only knew this bug from trunk, but apparently it also happens in 2.0. Was it backported to 2.0, too?
theoretically both bugs I mentioned shouldnt affect 2.0,since the bug is caused by the change of predetermined target object when the projectile misses its intended target or the collides with other objects before hitting the intended target,both 'problematic cases' were introduced by the new hit system,so they dont exist in 2.0 branch.
edit:the problem mentioned in this report is probably caused by a glitch in save game loading system,which makes the game failed to restore oil resource after save/load.
tasks postponed until the trunk is relatively stable again.