New Unit - The Bulldozer

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
KukY
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Re: New Unit - The Bulldozer

Post by KukY »

j0shdrunk0nwar wrote:oh ok.. Then how do you demolish your structures that you don't want in the trunk version?
You demolish them like you usually do, but demolishing speed is slow, and you profit by assigning multiple trucks to one demolishment. Little bit unusall, but I like it.
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JDW
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Re: New Unit - The Bulldozer

Post by JDW »

KukY wrote: demolishing speed is slow, and you profit by assigning multiple trucks to one demolishment.
Well, this is another nice idea to make things harder for the gamer.. It's good that it will be available in future versions of WZ2100..
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
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JDW
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Re: New Unit - The Bulldozer

Post by JDW »

Found Warzone SVN version in ArchLinux repositories. Installing it now..
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
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Zarel
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Re: New Unit - The Bulldozer

Post by Zarel »

KukY wrote:In trunk they can't.
We'll probably speed up demolish speed before we release 3.0.
cybersphinx wrote:What would be the gain of this change? Faster removing of map features doesn't sound like enough incentive to me for having to manage yet another unit type.
I agree with this. Better to add the proposed features to current truck.

One thing I'd also like is for trucks to be able to take over enemy walls and tank traps only if enemies have no other structures within sensor radius.
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JDW
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Re: New Unit - The Bulldozer

Post by JDW »

Zarel wrote: One thing I'd also like is for trucks to be able to take over enemy walls and tank traps only if enemies have no other structures within sensor radius.

Sneaky :twisted:

Interesting angle..
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce