KukY wrote:I think it should have really, really low HP, lower cost then VTOLs and max speed not much more then Hovers...
VTOLs already have the lowest armor properties in the game; I don't want to make them even weaker.
Lowering the max speed is a good idea, though.
Roux Le Corps wrote:mine was just a quick shot at a balance idea, KukY and yours seems much better, but i think production should be faster then VTOL being that it is lower tier and probably less complex then VTOL
Right now, we're trying to balance the advantage of "doesn't need to rearm", so we're mainly looking for disadvantages here. Can you elaborate on "lower tier and probably less complex"?
TVR wrote:Allow all direct-fire weapons to target rotary-wing gunships.
A good idea, and what I'm probably going to do for jump cyborgs, but I think it would take away one of the major advantages of aircraft in the first place. I'm hoping I'll be able to find a less intrusive solution.
TVR wrote:Mount regular ground turrets, not the VTOL variant, as those are designed for a single air strike, not air support.
Good idea; I'll do that. Probably needs a few restrictions: No indirect weapons (to exclude Ripples), maximum weight 4000 (to exclude Plasma Cannon), range must be at least 5 (to exclude flamers).
So let's see, the only disadvantage I've accepted is decreased speed. I guess I could also put them higher up in the tech tree, and make them more expensive. I'm not sure that's enough. The main problem I'm afraid of is that AA isn't a major part of the game, and I can imagine someone building a bunch of these and storming an enemy base. Current VTOLs give players a bit of time to build AA before they come back for a second time; choppers wouldn't allow that.
TVR's idea of making them targetable by ground weapons is a possibility, but I'm afraid that would remove all their advantages...