Improvement priority: Game Engine or New Features?

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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JDW
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Re: Improvement priority: Game Engine or New Features?

Post by JDW »

j0shdrunk0nwar wrote:
Zarel wrote:New features such as "New Weapons/Cyborgs/Structures/Technology" are generally extremely rare. We have a few things coming up, such as gates, naval units, jetpack cyborgs, and dedicated air-to-air weapons.
Zarel, if it's not too much trouble, would you please update the Frequently Proposed Ideas thread with the above ideas that you mentioned? And maybe other things you left out? :)

EDIT: If they are already worked on, then you could say In Testing.. Like how gates are already working in trunk.. Your call..
Christheturtle, Is this request worth the effort?
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Re: Improvement priority: Game Engine or New Features?

Post by Christheturtle »

The request of what added to the list? "New weapons/Cyborgs/Structures/Technology"?
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JDW
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Re: Improvement priority: Game Engine or New Features?

Post by JDW »

No, i meant,
Zarel wrote:We have a few things coming up, such as gates, naval units, jetpack cyborgs, and dedicated air-to-air weapons.
Having these in the list in some way would prevent them from being requested frequently. New users are not very aware of what's happening in the trunk version...
Last edited by JDW on 12 Jun 2010, 04:30, edited 1 time in total.
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Re: Improvement priority: Game Engine or New Features?

Post by Christheturtle »

Well from what Zarel said I assume they are already being worked on, so there would be no need. :wink:
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Re: Improvement priority: Game Engine or New Features?

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I see your point, but having these included in the list in some manner would prevent them from being requested frequently. New users are not very aware of what's happening in the trunk version...
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Re: Improvement priority: Game Engine or New Features?

Post by Christheturtle »

Perhaps, I'll put the suggestion forward.
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JDW
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Re: Improvement priority: Game Engine or New Features?

Post by JDW »

Christheturtle wrote:Perhaps, I'll put the suggestion forward.
Thank you Christheturtle, however not necessarily in that thread. Maybe another sticky in Ideas and Suggestion as "features in the pipeline" would be nice, or whatever you feel appropriate..

Hey, new Avatar? Suits you... :lol2: just yanking your chain, mate..
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Re: Improvement priority: Game Engine or New Features?

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I thought it was time for a new avatar change. :D
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Re: Improvement priority: Game Engine or New Features?

Post by Zarel »

Tenoh wrote:I dont get Zarel if he think its not worth the time then why is he here at all? And didnt meant to improve engine at once i meant to expand it so future additions to the game can be implemented more easily.And its not that they dont have the time,they got all the time in the world they just dont want to.
Perhaps I misspoke, and I apologize for that.

I didn't mean that all ideas will be rejected (we wouldn't have an Ideas section if that were true), just that if we've rejected an idea because of engine limitations, we're unlikely to accept it even after a future engine rewrite. We would, as always, accept a patch that implements such an idea.

I understand that modularizing an engine can make some feature additions easier, but our engine is already fairly modular (hence, the mod system); there's not much we can do to further facilitate new features.
j0shdrunk0nwar wrote:Zarel, if it's not too much trouble, would you please update the Frequently Proposed Ideas thread with the above ideas that you mentioned? And maybe other things you left out? :)

EDIT: If they are already worked on, then you could say In Testing.. Like how gates are already working in trunk.. Your call..
I've added a few, but I'm probably still missing a few.
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Re: Improvement priority: Game Engine or New Features?

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Zarel wrote:I've added a few, but I'm probably still missing a few.
I think you got them all. But you have some BBCode errors.