Why bother?
It's balanced for campaign as it is right? Why change it? I think people need to realise that balancing is an extremely delicate act and balancing for one type of game isn't necessarily applicable to another type. Map design, resource availability, AI behaviour and tech tree limitation all play important factors in this.
I think campaign is fine as it is. No need to do weird things to it.
TODO for campaign improvement
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Crymson
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- Joined: 18 Mar 2010, 21:08
Re: TODO for campaign improvement
It needs some work done since they messed with the projectile code, and now things are not the same as the original.icyflames wrote:Why bother?
It's balanced for campaign as it is right? Why change it? I think people need to realise that balancing is an extremely delicate act and balancing for one type of game isn't necessarily applicable to another type. Map design, resource availability, AI behaviour and tech tree limitation all play important factors in this.
I think campaign is fine as it is. No need to do weird things to it.
That means, they need to tweak a few things to make the balance a bit better.