Flight capabilities for Cyborgs

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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XHero_of_ChaosX
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Re: Flight capabilities for Cyborgs

Post by XHero_of_ChaosX »

yes, that really does look nice. nice job. :)
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JDW
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Re: Flight capabilities for Cyborgs

Post by JDW »

That's a way cooler looking HQ :)

And nice job on getting the cyborgs to walk on water. Cyborgs just walking on water, however, does look a little silly, like some Tai Chi sh*t :lol2: Unless of course, if they're in the Matrix :ninja:

So I thought of a little more tweaks like,

1) Flashing lights underneath their boots
2) Making their legs stay still (a little apart maybe, like Ironman's stance :wink: )
3) Hovering at a little height above the water

and baam!! you've got yourself cyborgs upgraded to hoverboots (activated only when on water, or only on land, or maybe both?) :lol2:

I know, i know, it's very easy to type a couple of english words for a feature request, than to type a little code for the game :lecture:
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KukY
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Re: Flight capabilities for Cyborgs

Post by KukY »

j0shdrunk0nwar wrote:I know, i know, it's very easy to type a couple of english words for a feature request, than to type a little code for the game :lecture:
Your ideas aren't so bad, and I think they would be pretty possible with some advanced modding, and moddeling. :?
But it would be complicated, long and require new models, and I hate making mods like those, so nothing about it from me. :|
Maybe later, if I learn how to model... :hmm:
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JDW
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Re: Flight capabilities for Cyborgs

Post by JDW »

KukY wrote:
j0shdrunk0nwar wrote:I know, i know, it's very easy to type a couple of english words for a feature request, than to type a little code for the game :lecture:
Your ideas aren't so bad, and I think they would be pretty possible with some advanced modding, and moddeling. :?
But it would be complicated, long and require new models, and I hate making mods like those, so nothing about it from me. :|
Maybe later, if I learn how to model... :hmm:
Understood, but thanks for listening though. :)
However I won't stop giving out more ideas, because someone else may decide to pick up the task :)

I have ideas for a few more tweaks to Cyborgs with Hovering Boots/Jetpacks for anyone who would be interested

i) Limited time for flight capability (not in seconds, but minutes maybe? :hmm: )

ii) Recharging Flight Fuel/Power: When they run out of fuel/power, or whatever they will run on, they should land on the ground and walk around like normal cyborgs until they are recharged automatically to fly again.

iii) Recharging Pads: In this case cyborgs won't recharge automatically but will have to return to pads similar to VTOL rearming pad. Or maybe they can even use the same pad after an upgrade? Maybe someone can suggest a better way of handling this.

iv) Flight over Water Bodies: If Limited-flight is implemented, and they are about to run out of power when flying over water, then they should return to land immediately after a reasonable threshold time limit. (tricky stuff)
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Re: Flight capabilities for Cyborgs

Post by MetalWarrior95 »

I think that that can be so complicated,maybe if hover cyborg is for 10% if you mean a cyborg legs got jet pack propulsion or like hover vehicle,then it should be faster by 5%...
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Re: Flight capabilities for Cyborgs

Post by KukY »

I believe I will take it, but later. :)
Those new ideas of yours would require lost of coding, include need to balance, you get nothing done. :(
MetalWarrior95 wrote:I think that that can be so complicated,maybe if hover cyborg is for 10% if you mean a cyborg legs got jet pack propulsion or like hover vehicle,then it should be faster by 5%...
I don't understand anything. :?
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Re: Flight capabilities for Cyborgs

Post by MetalWarrior95 »

Sry,iam a bit tired so i forgot to write some words!
Anyway...I tried to say if hover cyborg uses similar vehicle hover technology,hover propulsion for vehicles or vtol propulsion,when it verticaly gets up in the air...
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Re: Flight capabilities for Cyborgs

Post by JDW »

MetalWarrior95 wrote:Sry,iam a bit tired so i forgot to write some words!
Anyway...I tried to say if hover cyborg uses similar vehicle hover technology,hover propulsion for vehicles or vtol propulsion,when it verticaly gets up in the air...
You're absolutely correct there, Cyborgs can use the same technology as VTOLs. Take-off and landing could be the same, even landing when idle just like VTOLs :hmm:
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Re: Flight capabilities for Cyborgs

Post by JDW »

KukY wrote:I believe I will take it, but later. :)
Those new ideas of yours would require lost of coding, include need to balance, you get nothing done. :(
There's no pressure KukY :) I know you're doing your best, I know I'm no help with coding, but I love RTS games, and Warzone2100 gives me fond memories of M.A.X.2 and C&C. I wish I was a coder, but the best I can do right now is give some menial design/gameplay ideas :|
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Re: Flight capabilities for Cyborgs

Post by KukY »

j0shdrunk0nwar wrote:I wish I was a coder, but the best I can do right now is give some menial design/gameplay ideas :|
You can also give me models :P
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Re: Flight capabilities for Cyborgs

Post by JDW »

KukY wrote: You can also give me models :P
Touche :lol2:
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Re: Flight capabilities for Cyborgs

Post by JDW »

Zarel wrote: New features such as "New Weapons/Cyborgs/Structures/Technology" are generally extremely rare. We have a few things coming up, such as gates, naval units, jetpack cyborgs, and dedicated air-to-air weapons.

But otherwise, we're not generally amenable to adding a ton of new stuff to Warzone. I mean, the tech tree is kind of full, and new stuff is often difficult to balance.
Link to comment is here : viewtopic.php?f=30&t=5552#p58265

Cool, looks like Jetpack Cyborgs is in the works :D

Now I am even more closer to beating up Iron Man with a whole army of flying cyborgs :twisted: Muah ha ha ha ( my evil laugh)
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Re: Flight capabilities for Cyborgs

Post by Roux Le Corps »

evil laugh? oh god we are all doomed.... also flying cyborgs should be toggled? so you CAN have them run past AA then 'jump' over AG?
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Re: Flight capabilities for Cyborgs

Post by JDW »

Roux Le Corps wrote:evil laugh? oh god we are all doomed.... also flying cyborgs should be toggled? so you CAN have them run past AA then 'jump' over AG?
You just love toggling , don't you ?! :)
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Re: Flight capabilities for Cyborgs

Post by Roux Le Corps »

yes, toggling is epic, and some times, i toggle so much, i use a special ability on myself ;)
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