How to make sensor tanks behave sane?

Other talk that doesn't fit elsewhere.
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XHero_of_ChaosX
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Re: How to make sensor tanks behave sane?

Post by XHero_of_ChaosX »

Tenoh wrote:Yes, sensors go insane on me as well.No offense Zarel but you guys should have fixed this small thing long ago.Till it gets fixed just build wall around the sensor unit or use tank traps, they cant get out of that ^_^.
wow, thats almost like slapping yourself in the face repeatedly. i think i would rather build towers along the way, than do that. lol :lol2:
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Zarel
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Re: How to make sensor tanks behave sane?

Post by Zarel »

stiv wrote:"Should but don't" is pretty much the definition of a bug - something that is not working as it was meant to.

The sensors charging in to attack behavior is new since I've started playing the game. I don't know where it first crept in, but it was somewhere in the 'fixes' for the orders system.
It was added by Cyp somewhere around 2.3 beta 8. I'd fix it to respect the Hold Position system, but it's one of those bug fixes that were too big of a change to go into 2.3.0.
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Crymson
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Re: How to make sensor tanks behave sane?

Post by Crymson »

Zarel wrote:
stiv wrote:"Should but don't" is pretty much the definition of a bug - something that is not working as it was meant to.

The sensors charging in to attack behavior is new since I've started playing the game. I don't know where it first crept in, but it was somewhere in the 'fixes' for the orders system.
It was added by Cyp somewhere around 2.3 beta 8. I'd fix it to respect the Hold Position system, but it's one of those bug fixes that were too big of a change to go into 2.3.0.
What does that mean? O_o
You have a new fix but the fix won't be applied to a version that has already been out, but it will be applied to 2.3.1?
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Zarel
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Re: How to make sensor tanks behave sane?

Post by Zarel »

Crymson wrote:What does that mean? O_o
You have a new fix but the fix won't be applied to a version that has already been out, but it will be applied to 2.3.1?
It means office politics.

It won't be applied to 2.3.1. It might be applied to 2.3.2.
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Tenoh
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Re: How to make sensor tanks behave sane?

Post by Tenoh »

I dont see how this can be too big unless i miss something,care to explain for all those who enjoy using sensor units?
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banson
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Re: How to make sensor tanks behave sane?

Post by banson »

why would you not fix some thing like that, it seems like it would be a key element to the game that made the sensors usefull.

as for stoping them, just build towers all over, or just demolish one part of a wall to make a hole for him to get out
icyflames
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Re: How to make sensor tanks behave sane?

Post by icyflames »

Simplest solution: use sensor towers: automatic, longer range and no such nuisances as "disappearing".
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Alpha93
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Re: How to make sensor tanks behave sane?

Post by Alpha93 »

I used 1 scout in the whole campaign, and it ended up being an hero scout, so derp.
Didn't notice this charge into the enemy during the campaign nor the multiplay (vs AI that is) either.
Xfire-->chris37killer