Asking for map ideas

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BlueMaxima
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Re: Asking for map ideas

Post by BlueMaxima »

icyflames wrote:Best RTS map ever invented: "forest fires" from C&C Tiberian Sun.

Why?

1. Very well balanced: It was east versus west, divided by a river and connected by 1 intact bridge, 1 broken bridge (destructable and repairable) and 1 narrow bit of land.

2. Asymmetrical; probably the most beautiful aspect of this map: each position kind of has its own role in the game play. For example, top left (west of river) and top middle (east of river) competed for the intact bridge in the early game in order to gain scouting advantage. And bottom middle (west) and bottom right (east) also competed near the bottom. Others may want to focus on air, use hovers to cross river, or even just help the land rush in the south.

3. Could end very quickly but could also provide with some of the most interesting long-games, all depending on the choices each player makes.
Unfortunately, the broken bridge is what screws up the map - wish we had breakable bridges :/
Bring back...ducks!
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GPolice
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Re: Asking for map ideas

Post by GPolice »

How about a Big 8p Citymap with MAny Buildings and many Islands...
J-Sheridan
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Re: Asking for map ideas

Post by J-Sheridan »

I would like to see an 8 player version of Three.

1 player vs 7 allied AI Enemies and scavengers.
KukY
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Re: Asking for map ideas

Post by KukY »

J-Sheridan wrote:I would like to see an 8 player version of Three.

1 player vs 7 allied AI Enemies and scavengers.
You can't have scavs on 8 player maps.
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Crymson
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Re: Asking for map ideas

Post by Crymson »

KukY wrote:
J-Sheridan wrote:I would like to see an 8 player version of Three.

1 player vs 7 allied AI Enemies and scavengers.
You can't have scavs on 8 player maps.
Why not ?
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Black Project
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Re: Asking for map ideas

Post by Black Project »

Crymson wrote:Why not ?
Because the Player/Slot 7 in 8 Player Map is reserved exclusively to AI Player/Human Player.

Player/Slot 7 is unused in 2 and 4 players maps, that's the reason why it's been used only on these :)

BP
icyflames
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Re: Asking for map ideas

Post by icyflames »

BlueMaxima wrote:
icyflames wrote:Best RTS map ever invented: "forest fires" from C&C Tiberian Sun.

Why?

1. Very well balanced: It was east versus west, divided by a river and connected by 1 intact bridge, 1 broken bridge (destructable and repairable) and 1 narrow bit of land.

2. Asymmetrical; probably the most beautiful aspect of this map: each position kind of has its own role in the game play. For example, top left (west of river) and top middle (east of river) competed for the intact bridge in the early game in order to gain scouting advantage. And bottom middle (west) and bottom right (east) also competed near the bottom. Others may want to focus on air, use hovers to cross river, or even just help the land rush in the south.

3. Could end very quickly but could also provide with some of the most interesting long-games, all depending on the choices each player makes.
Unfortunately, the broken bridge is what screws up the map - wish we had breakable bridges :/

The bridge is not THAT important. :p
Dylan Hsu
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Re: Asking for map ideas

Post by Dylan Hsu »

icyflames wrote:Best RTS map ever invented: "forest fires" from C&C Tiberian Sun.

Why?

1. Very well balanced: It was east versus west, divided by a river and connected by 1 intact bridge, 1 broken bridge (destructable and repairable) and 1 narrow bit of land.

2. Asymmetrical; probably the most beautiful aspect of this map: each position kind of has its own role in the game play. For example, top left (west of river) and top middle (east of river) competed for the intact bridge in the early game in order to gain scouting advantage. And bottom middle (west) and bottom right (east) also competed near the bottom. Others may want to focus on air, use hovers to cross river, or even just help the land rush in the south.

3. Could end very quickly but could also provide with some of the most interesting long-games, all depending on the choices each player makes.
Somebody (not me) already made forestfires.
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