Obviously I have.
From 3 vantages.
1.) The Nuke strikes that precipitated the Collapse were non-specific as to warhead types in the WZ back story. To me that leaves interpretive room to speculate why not Neutron Warheads in the mix which leads me to -
2.) Why only crispy critter husks for urban buildings ? And lastly -
3.) Why only building architecture aesthetics reminiscent of late 19th Century - early 20th century in what is clearly a late 21st Century extrapolated Sci Fi time-line ?
So I propose:
1.) There were Neutron Warhead strikes in the mix - makes sense to me.
2.) Thus there would would be ghost cities breaking down from weathering, lack of maintenance and the reclaiming of nature but otherwise not predominated by crispy critter husks.
3.) The games anachronistic urban feature architecture was driven by a combination of development economic constraints and the tech considerations of 1997.
Thus in my photo shooting I am taking pics of Hyper Modernist Architecture that could be extrapolated into a late 21st century Sci Fi scenario & possibly some WZ Urban settings...... like the following pic....

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