Leg Propulsion - A new approach.

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Desolator4u
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Re: Leg Propulsion - A new approach.

Post by Desolator4u »

White_Glint wrote:Then you're pushing for just an omni-mobile weapons platform? Something that can scale cliffs and whatnot? Then what's the point, if that's the only tactical advantage. With less armor than the wheels, or even close to it, a couple of morter turrets would rip the unit apart, not to mention something heavier like a Lancer turret, vehicle mounted or otherwise. With half-track speed, the units would become moving targets, and any real advantages you'd get out of the omni-terrain movement would be offset by artillery and hard emplacements, especially considering the fact that by tier 2-3 you've already got the better treads backing you up, like hovers.

Coupled with that, you've got the issue of cost balancing. Legs, for the research and the creation cost, would either have to be cheap and mostly worthless, or expensive and flexible, or you'll have something that you'll only see on the battlefield for their aesthetic purposes. Making an intentionally weak movement format with one minor advantage doesn't really offset the cost of making them, nor the time it would take for an artist or programmer to get around to plugging it all together for the mod to work properly.

At most, I could see a walker with a truck back or bombard hiding out on some hard to reach cliff, and even then, they'd only really serve well there until someone got around to getting a couple of morter tanks in range.

Ultimately, it falls to your opinion on what you want, but in all honesty, when it comes to legs, either make them worth it or don't at all.
Damn yo... damn! if that doesn't demotivate Kacen then nothing will :| lol

While there are some valid points in that post, I still think the spider like legs would be a nice addition, for the simple fact is that these legs will add to the gameplay options, even if they aren't considered worthwhile by some, or even if it's just for the sake of having more design choices, since there are so many turrets and bodies, but just a handful of propulsion. And why the hell not? We already got hover that can go on water, so why not have something that can traverse cliffs as well?

I think this really does warrant consideration. By the way, although quad legs may be more original, they don't seem very, i dunno... logical? Also, I don't see where these 'legs' will make WZ more like other games as a few people said. Kacen's surprisingly detailed, well though-out idea are for legs, not some cliche Mech type robot crap. If it can be done, i'd like to see it in the game, even if it will just be a mod.

Nuff Respeck
~Des
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Roux Le Corps
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Re: Leg Propulsion - A new approach.

Post by Roux Le Corps »

any progress? im impatient ^_^
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Jorzi
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Re: Leg Propulsion - A new approach.

Post by Jorzi »

This sounds like a cool tactical element, you cold, for example, use them as hit-and-run lancers that take cover behind cliffs, which means no units would be able to follow them. Also, they would be good as sensor vehicles able to get to a high-ground position easily
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Re: Leg Propulsion - A new approach.

Post by WOPR »

I'd expect them to be able to scale mountains but be very slow moving while doing so, also I'd expect them to have a lower HP% due to the delicacy of the legs, I still personally love the idea and want to see it, I just want to figure out how to get it working properly first...