stiv wrote: But the topic here is defense priorities.
Not a terrible critic but rather a small inoffensive quote, please don't be mad at mestiv wrote: Still I can envision some dual-use weapons (lancer cyborgs come to mind) where you may want a squad in a strictly AA role and another in general shoot-anything mode.
But I do think that all weapons could have priority settings, and that isn't that off-topic since having such thing would solve those defense priorities situations
In this case you've mentioned, of multi-role units, I can't imagine a way to avoid UI changes if we want to make one target have more priority than another one, if the unit's good against both of them. In this case, IMHO, both of them should have similar priority (in the case of the lancer, any vehicle would have top priority).
Anyway, what do you think of my idea? Good/bad/need more thinking? I'm not experienced with any sort of coding, let alone with the source itself, so I'm really clueless about it being good or not
~Olrox


