Map for 3 players
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KukY
- Regular

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- Joined: 20 Mar 2009, 21:56
Re: MAP for 3 players
Here:
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DylanDog
- Code contributor

- Posts: 347
- Joined: 08 Apr 2009, 15:15
- Location: Germany
Re: MAP for 3 players
Ok, it was a misunderstanding from my side then 4c-dydo.wz is fine!KukY wrote: Well, that is basicaly the "4c-dydo.wz" map in upper post. Ok, I'll make those oil resources further away from bases and remove oil from scavs.
Do you allow me to play a bit with 4c-dydo.wz map? I have never worked with maps but I want to give it a try using flaME.
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KukY
- Regular

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- Joined: 20 Mar 2009, 21:56
Re: MAP for 3 players
Fell free to! It'll be easy to do in flaME.DylanDog wrote:Ok, it was a misunderstanding from my side then 4c-dydo.wz is fine!KukY wrote: Well, that is basicaly the "4c-dydo.wz" map in upper post. Ok, I'll make those oil resources further away from bases and remove oil from scavs.
Do you allow me to play a bit with 4c-dydo.wz map? I have never worked with maps but I want to give it a try using flaME.
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Mats
- Trained

- Posts: 137
- Joined: 31 Jan 2010, 16:22
- Location: Various
Re: MAP for 3 players
Will give it a try when I finish my current map. I've been making a 7 player FFA for use with DyDo that should give a good challenge. The bases are all fair and it is made free for all, not teams. I tried to make it so that DyDo AIs will take each other out leading to inbalances hard for the player to overcome. It's also pretty hard to just turtle yourself in against DyDo on this map too (I hope).I have no time and skills to make one on my own...therefore I am kindly asking if someone could provide a map for 3 players having following features:
- At least 140 tiles width/height
- Human base (position 0) with 5 oilRes in the base and 3 around the base
- AI bases (positions 1-2) with 4 oilRes in the base and 2 around the base each
I think the game would be well balanced with DyDo having a total of 12 derricks and the Human player 8
Full of ideas - Most are probably useless. Feel free to ignore them 
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: MAP for 3 players
Why? I already did it...Mats wrote:Will give it a try when I finish my current map. I've been making a 7 player FFA for use with DyDo that should give a good challenge. The bases are all fair and it is made free for all, not teams. I tried to make it so that DyDo AIs will take each other out leading to inbalances hard for the player to overcome. It's also pretty hard to just turtle yourself in against DyDo on this map too (I hope).
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Olrox
- Art contributor
- Posts: 1999
- Joined: 03 Jul 2007, 19:10
Re: MAP for 3 players
Why continue to create music? Beethoven, Bach, Mozart, Vivaldi... they've already did it...KukY wrote: Why? I already did it...
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Dalton
- Trained

- Posts: 361
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- Location: Canada
Re: MAP for 3 players
No, he means make another 3 player map.
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Olrox
- Art contributor
- Posts: 1999
- Joined: 03 Jul 2007, 19:10
Re: MAP for 3 players
What's wrong with that, that I can't see? What's so exquisite and exclusive of 3 player maps, so that only a single one should be made?Daltx wrote:No, he means make another 3 player map.
I mean, I'm sure that mats can make something good that can be distributed just like any other map. Therefore, why stop him?
~Olrox
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DylanDog
- Code contributor

- Posts: 347
- Joined: 08 Apr 2009, 15:15
- Location: Germany
Re: MAP for 3 players
Done!! This is (my) first map!!...see this postKukY wrote:Fell free to! It'll be easy to do in flaME.