TODO for campaign improvement

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Zarel
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TODO for campaign improvement

Post by Zarel »

One of these days, we need to switch campaign over to MP balance.

The first change along those lines is to replace all of Nexus's Angel Missile Battery structures with Ripple Rocket Batteries.

Who can do that for us?
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Re: TODO for campaign improvement

Post by BlueMaxima »

Too lazy to do it yourself? ;)
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Re: TODO for campaign improvement

Post by macuser »

Devs have lives too you know (thought above all thoughts! :o ) and may have more important things to do.
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Re: TODO for campaign improvement

Post by BlueMaxima »

Ah, I see. (Yeah, right)

Well, if I had a way to do it in flaME, I'd see if I could do it for you.
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Re: TODO for campaign improvement

Post by macuser »

BlueMaxima wrote:Well, if I had a way to do it in flaME, I'd see if I could do it for you.
isnt it just as simple as deleting the old structure and placing the new one? O_o
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Re: TODO for campaign improvement

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Well, wouldn't I have to recompile the whole map or something? I'm not entirely sure, that's why I asked :/
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Re: TODO for campaign improvement

Post by macuser »

Why would that be a problem? IMHO this is all you would need to do:

1. Import map from wz
2. Edit map
3. Export map to wz

correct me if i'm wrong :oops:

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Re: TODO for campaign improvement

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I'm not sure.
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Re: TODO for campaign improvement

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I tested that successfully with Cam3a map and it worked fine, however, it took a little work, as I had to write my own .addon.lev and make a .wz with the cam3 maps in /multiplay/maps, and I'm not sure that even re-exports as a cam map correctly... :hmm:

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Re: TODO for campaign improvement

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XboxJosh wrote:I tested that successfully with Cam3a map and it worked fine, however, it took a little work, as I had to write my own .addon.lev and make a .wz with the cam3 maps in /multiplay/maps, and I'm not sure that even re-exports as a cam map correctly... :hmm:
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Re: TODO for campaign improvement

Post by Zarel »

My free time spent on Warzone is focused mostly on the power queue system, too, though I devote some of it to fixing bugs, and getting the new cursors to an acceptable state, and maintaining the website.

"Replays" and "Spectating" are on my "extremely important" list and they're not even on my immediate schedule, so as you can see, I have no free time to set up a Windows partition and learn FlaME and the map format when I'm sure, unlike the other things, that this is something that many of you can do.

As a note: System maps are handled somewhat differently, so I don't think you can take FlaME's exported maps and stick them right in without doing a bit of messing with that.
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Re: TODO for campaign improvement

Post by XboxJosh »

I'd be willing to try I guess. Not sure how much I can get done, but I'll do my best... :|

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Re: TODO for campaign improvement

Post by XboxJosh »

Ok, I've got the first Cam3 map converted to Ripple Rockets. Extract the zip and dump the contents into base.wz/wrf/cam3

(Also, shouldn't Nexus' main base have a power generator...?)
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Re: TODO for campaign improvement

Post by Desolator4u »

Zarel wrote:"Replays" and "Spectating" are on my "extremely important" list
Sweeeet! Those would be awesome additions to Warzone!

And i'm sure BlueMaxima couldn't of been serious in any way with his first remark (:

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Re: TODO for campaign improvement

Post by Tenoh »

Any chance of getting second tech tree?
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