Asking for map ideas

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KukY
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Asking for map ideas

Post by KukY »

Now I totaly got how to make maps in flaME, I want to make more!!!
But, my imagination has limitations, and ideas are rare, so I need to steal from others.
So, if you have an idea, post here, and make a heightmap please.
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Terminator
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Re: Asking for map ideas

Post by Terminator »

I would be nice if you get working cam2 last mission map for me. Because i can't get it work on my pc.
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KukY
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Re: Asking for map ideas

Post by KukY »

Terminator wrote:I would be nice if you get working cam2 last mission map for me. Because i can't get it work on my pc.
I am already working on making 8p versions of all 3 campaign maps.
They will be same as originals, just with even bases and rearranged oil.
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Terminator
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Re: Asking for map ideas

Post by Terminator »

Save me plz cam2 map - that could open in flaME without problems.

p.s. I wona to make a scripable map something like cam2 last mission. I would be a new challange, called "Survival Mission" with transport & everthing that could be. Main feature is saving units from the blast. first verions would be from skirmish, than if will work, i'll make something similar for MP with co-op.
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Saberuneko
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Re: Asking for map ideas

Post by Saberuneko »

What about some version of a terrain existing IRL?
KukY
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Re: Asking for map ideas

Post by KukY »

Saberuneko wrote:What about some version of a terrain existing IRL?
Emmmm.... I don't understand, could you explain?
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BlueMaxima
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Re: Asking for map ideas

Post by BlueMaxima »

Grand Canyon? Mount Rushmore? Himalayas? Etc.?
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KukY
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Re: Asking for map ideas

Post by KukY »

BlueMaxima wrote:Grand Canyon? Mount Rushmore? Himalayas? Etc.?
Oh, that.
Maybe, but I hate making copies of something, when I can't make it look good :D
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Olrox
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Re: Asking for map ideas

Post by Olrox »

BlueMaxima wrote:Grand Canyon? Mount Rushmore? Himalayas? Etc.?
We need those "changes that would break savegame format" to do decent maps like that. And there is still issues with artillery that seems to keep the devs from raising the height ranges.

But, after we have a larger height range, we can make impressive, epic maps. And with the new terrain renderer, those would look very, very nice... :hmm:

Makes me want to wait before I continue making any maps, BTW.

~Olrox
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Roux Le Corps
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Re: Asking for map ideas

Post by Roux Le Corps »

The KukY- Black Dawn alliance base? hehehe
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KukY
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Re: Asking for map ideas

Post by KukY »

Roux Le Corps wrote:The KukY- Black Dawn alliance base? hehehe
Later, later, my sky mate.
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Roux Le Corps
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Re: Asking for map ideas

Post by Roux Le Corps »

hahaha ;) nah i got an idea, like a MASSIVE one on one map, mostly plains with sparing resources, and maybe a few mesas here and there? oh and scav towns, lots of scav towns XD
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DTSX
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Re: Asking for map ideas

Post by DTSX »

^ I really agree with this, make it extremely post apocalyptic. Make it so that every person is stuck with just one oil derrick. Then have small/medium scav towns have one oil derrick each while large ones have two. Also, for the large scav towns, give them a ridiculous access to zerging troops, makes it more like a survival game than a conquest in the early parts, only to slowly be able to conquer the scav towns. I agree with making the entire area flat so you can really work on having a large epic scale. Perhaps at the focal point, where the actual players can meet, there is the scav fortress with four derricks, but hard-crete fortresses. So divide the map by mountains in the center, only accessible by this one point. Also, in order to increase numbers of scav in that area, have mini-bases connected from the sides so reinforcements can consistently flood in.

PLEASE MAKE A SURVIVAL MAP!
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Crymson
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Re: Asking for map ideas

Post by Crymson »

Don't make any of those flat, high oil maps! Talk about dull!
icyflames
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Re: Asking for map ideas

Post by icyflames »

Best RTS map ever invented: "forest fires" from C&C Tiberian Sun.

Why?

1. Very well balanced: It was east versus west, divided by a river and connected by 1 intact bridge, 1 broken bridge (destructable and repairable) and 1 narrow bit of land.

2. Asymmetrical; probably the most beautiful aspect of this map: each position kind of has its own role in the game play. For example, top left (west of river) and top middle (east of river) competed for the intact bridge in the early game in order to gain scouting advantage. And bottom middle (west) and bottom right (east) also competed near the bottom. Others may want to focus on air, use hovers to cross river, or even just help the land rush in the south.

3. Could end very quickly but could also provide with some of the most interesting long-games, all depending on the choices each player makes.