dydo 2.1.3 builds power plant too late
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themac
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dydo 2.1.3 builds power plant too late
While playing around with the dydo 2.1.3 mod I see that the dydo AI builds the power plant too late. It builds up a lot of things first and then it is no power left to build at least one power plant. o.O
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DylanDog
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Re: dydo 2.1.3 builds power plant too late
I modified the part of the AI script which controls the first minutes of building, possibly the new script causes issues on certain maps...on which one have you played?, please open a ticket for this and indicate the map(s) where this is happening.themac wrote:While playing around with the dydo 2.1.3 mod I see that the dydo AI builds the power plant too late. It builds up a lot of things first and then it is no power left to build at least one power plant. o.O
I noticed this also on a map where the oilRes where put outside the map limits...in this case DyDo has never started harvesting -> no derricks no needs of power plants.
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themac
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Re: dydo 2.1.3 builds power plant too late
Hello, I was playing with dydo on the map named "Ziggurat". I decided to write on your website, but even if I filled in all needed data, the site told me something was missing, the - also filled in - email address I think. O.o
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DylanDog
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Re: dydo 2.1.3 builds power plant too late
I tried just now on Ziggurat starting with no bases - medium power and all DyDo AIs have been able to build a power generator.themac wrote:Hello, I was playing with dydo on the map named "Ziggurat". I decided to write on your website, but even if I filled in all needed data, the site told me something was missing, the - also filled in - email address I think. O.o
FYI - yes...I have not received any message on the DyDo website.
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themac
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Re: dydo 2.1.3 builds power plant too late
There is something I have forgotton to tell about: I let the AI play in teams of two!
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DylanDog
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Re: dydo 2.1.3 builds power plant too late
you mean 4 teams with two players each? I just tried this (with LOW POWER!!) and DyDo also managed to build power generators...themac wrote:There is something I have forgotton to tell about: I let the AI play in teams of two!
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themac
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Re: dydo 2.1.3 builds power plant too late
Yes! That is strange! Most of the AIs (or were it all of them?) did nearly nothing because they had no power left.
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themac
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Re: dydo 2.1.3 builds power plant too late
I ran some more tests. It seems like if the priority of building up structures is set a bit critical. If the last power plant gets lost, the AI often likes to build up anything else, maybe another cyborg factory, no matter if the power is too low for that. Maybe the AI has begun to build a power plant before, but the building up procedure has been interrupted, then the AI does not go to finish that power plant and likes to build up something else - until eternity while power is still too low without a power plant.
Last edited by themac on 08 May 2010, 19:56, edited 1 time in total.
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Per
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Re: dydo 2.1.3 builds power plant too late
The semperfi AI also used to have a problem with building power plant too late. I had to make sure it would never start building or upgrading multiple power plants at the same time, or it would risk running out of power.
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DylanDog
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Re: dydo 2.1.3 builds power plant too late
I am working on DyDo 2.1.4 the building sequence and speed has been improved: Trucks try to work together to complete one structure before starting a new one (not always). It should never happen any more that power generators are built too late.
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themac
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Re: dydo 2.1.3 builds power plant too late
Hello, this are great news.
While playing around with dydo I see that dydo is pumping a lot of units, but all these units are waiting in the bases most of the time. Why doesn´t dydo use them to attack? I remember a game where 1 big tank was strong enough to kill all enemy bases, but the AI let wait hundred of cyborgs in the base not attacking any opponents. The tank that was able to kill everything alone was driven by myself in manual. The AI seems to be ab bit lazy. O.o
Last edited by themac on 09 May 2010, 17:18, edited 1 time in total.
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Black Project
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Re: dydo 2.1.3 builds power plant too late
Since DyDo don't build defenses in the first minutes in T1 Nobases (About 10 minutes), they guard DyDo base instead of sending all their combat units to their deaths, preventing from getting overrun and killed early, until DyDo have sure that got units enough to attack and defend (When DyDo build defeses, it can contribute too in it's survival in-game)themac wrote:Hello, this are great news.While playing around with dydo I see that dydo is pumping a lot of units, but all thst units are waiting in the bases most of the time. Why doesn´t dydo use them to attack?
Correct me if i'm wrong, it's just a opinion
BP
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KukY
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Re: dydo 2.1.3 builds power plant too late
That hapened once to me, after 2 hours of play.Black Project wrote:Since DyDo don't build defenses in the first minutes in T1 Nobases (About 10 minutes), they guard DyDo base instead of sending all their combat units to their deaths, preventing from getting overrun and killed early, until DyDo have sure that got units enough to attack and defend (When DyDo build defeses, it can contribute too in it's survival in-game)themac wrote:Hello, this are great news.While playing around with dydo I see that dydo is pumping a lot of units, but all thst units are waiting in the bases most of the time. Why doesn´t dydo use them to attack?
Correct me if i'm wrong, it's just a opinion
BP
Dydo had tons of cyborgs in base waiting, lots of defenses around the base, and instedad of atacking with them, it attacked with Tiger tanks.
So, I think you're wrong.
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themac
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Re: dydo 2.1.3 builds power plant too late
I am waiting for hours too. dydo did not build too much defences, but is pumping tons of cyborgs that are waiting in the base forever O.o