Sum up AI and balance

Other talk that doesn't fit elsewhere.
This is for General Discussion, not General chat.
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lav_coyote25
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Re: Sum up AI and balance

Post by lav_coyote25 »

and here we thought  ... " geez! i seem to remember something about an ai tutorial... hmmm... i wonder..."


Tromans unfinished Scripting tutorial...

keep in mind that writing a tutorial takes a long time... and in the first page - some of the items are not in use : ie: WZS - warzone starter... but that shouldnt matter too much... the rest should be pretty much understandable.
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
SeriousToni
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Joined: 12 May 2007, 12:15

Re: Sum up AI and balance

Post by SeriousToni »

Yes as I allready said, there are things that are similiar to Populosu, we had to work with this "every" too for example. Nice thing on the tutorial too, I'll see what I can do :)
Troman
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Re: Sum up AI and balance

Post by Troman »

Troman wrote: I will release it's an older AI of mine when I will have time (Aivolution - older members will know it).
It's a non-cheating, adaptive, cooperative AI, which does act smarter than the stock AI.
I don't think this will happen until the next week, just way too busy with the real life stuff. Just wanted to let you know I didn't forget about it.
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Troman
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Re: Sum up AI and balance

Post by Troman »

Aivolution is now available on SVN. It is under multiplayer/skirmish/customai/aivolution folder. Just replace playerX.slo and playerX.vlo files from multiplayer/skirmish folder with aivolution files and you are ready to roll.
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