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First - I wanna give you props for taking on the challenge of creating an asymmetric map (most difficult even for seasoned map-makers) and one designed from the ground -up for Team Play (not nearly enough of those and also hard to make effectively balanced).
That said, there are a few things that prevented me from giving this map a thorough evaluation based on game play merits and I will simply state them.
1.) The way you used this tile set is painful on the eyes. But maybe that's just a bias on my part not shared by most.
2.) You have 80 degree passable inclines with hard edges. To me this is careless. But again this may just be an aesthetic bias on my part preferring smooth, rounded, transitions for land units to traverse (not to mention the pure aesthetic appeal of such).
3.) This is pretty much a flat map. Some love 'em this way - for me they're not interesting or as immersive as maps with varying elevations. Again, this may just be a bias on my part not shared by most players.
4.) There is a striking lack of blocking-cliff face tiles. I do not understand this. Cliff-face are a powerful tool in the map makers kit for many reasons. Practically not using this powerful map designing tool is, for me, like amputating a perfectly useful leg or arm and making myself a paraplegic. You may have good reason for this design choice I'm blind to so again the onus may fall on me for failing to appreciate what you are doing here.
Anyway, these 4 initial perceptions prevented me from actually getting into & assessing the game play of this map which may in fact be really good. I honestly don't know. Perhaps others can speak to that dimension.
- Regards, RV
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