New Map 8c-DarkForce.wz - temporarily removed

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Raem_Lylar
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New Map 8c-DarkForce.wz - temporarily removed

Post by Raem_Lylar »

I'm working on a new map, with a focus on multi-player, its arena style.
It supports up to 8 players but is designed for any number of anything... i don't recommend maxing it out though because even in skirmish it was laggy when i tested it. :?

It has 4 derricks in each base, each base being offset to the edges of the map but reasonably spaced apart. There is plenty of extra-base oil to fight over (oil outside the bases).

The map currently isn't too pretty but it is just an alpha build.
What i need from the community here is to test and give feedback, so it can become a decent arena.

Oh, and i know i have been on a sharing spree so i will stop for as long as i possibly can if its unacceptable. O_o
EDIT: I should mention that i have ZERO experience with multi-player in warzone. (i have experience in C&CG/ZH)
So i guess that's a pretty big obstacle.

New version coming soon
MAP REMOVED It was getting too many downloads for being just an alpha build...
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Last edited by Raem_Lylar on 29 Apr 2010, 05:52, edited 6 times in total.
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Buginator
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Re: New Map (beta) 8c-DarkForce.wz

Post by Buginator »

It helps if you do a screenshot of the map.
and it ends here.
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BlueMaxima
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Re: New Map (beta) 8c-DarkForce.wz

Post by BlueMaxima »

Image

The map isn't set up for T2 or T3, by the way (I played on T3 for the screenshot).

The map is overly simple but has some good strategical elements behind it.
Bring back...ducks!
Raem_Lylar
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Re: New Map (beta) 8c-DarkForce.wz

Post by Raem_Lylar »

I have to add shore lines, and maybe some heights. And of course i have to support starting with bases and advanced bases. :stressed: :wink:

I'm using that screenshot if you don't mind...

EDIT: And i should add gateways to support skirmish, currently its way to easy to destroy an AI base.
Main: Arithyce