Is there a way to tell if people are playing from different computers or they running multiple instances of Warzone?
When a player disconnects for whatever reason right after game launch Warzone freezes and sometimes locks up for the host. Most of the cases (but not all) it is 2 or more players from one IP. Here is one where player 1, 3, 4 had the same IP and player 1, 3, 4 dissconnected just after game launch which caused me (host) to lock up. The remaining players were able to finish the game although I could not. The logs do not show the end of game since I terminated the warzone process after the game finished (about 10 min after last log time). There is no crash rpt.
Multiple instance or Different Computers?
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BunkerBlaster
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Multiple instance or Different Computers?
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Safety0ff
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Re: Multiple instance or Different Computers?
I've also noticed this happens when I host games with multiple instances ( though I think it can happen even without an instance disconnecting.)
I wonder if this happens when multiple computers on the same network ( and therefore same IP,) connect to a game.
I wonder if this happens when multiple computers on the same network ( and therefore same IP,) connect to a game.
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BunkerBlaster
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Re: Multiple instance or Different Computers?
I have hosted many 8 player games successfully. When there is a problem its always a player disconnecting right after game launch. This has been a pattern.Safety0ff wrote:I've also noticed this happens when I host games with multiple instances ( though I think it can happen even without an instance disconnecting.)
Thats why I asked. If its multiple instances then the player is crashing which is understandable or maybe crashing the host on purpose. If its multiple computers then it might be something that needs fixing. Actually neither circumstance should crash the host. Just thought Id put this question out here before 2.3 is declared stable.Safety0ff wrote:I wonder if this happens when multiple computers on the same network ( and therefore same IP,) connect to a game.
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Buginator
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Re: Multiple instance or Different Computers?
I would need to see logs from both sides, but what is going on is, the client basically did a 'bad' disconnect, instead of a 'good' disconnect. Kinda like the person you were talking to just slammed the phone on you, instead of say 'bye' first.BunkerBlaster wrote:If its multiple instances then the player is crashing which is understandable or maybe crashing the host on purpose. If its multiple computers then it might be something that needs fixing. Actually neither circumstance should crash the host. Just thought Id put this question out here before 2.3 is declared stable.
For the freeze / lockup, it most likely is waiting (forever) to find the connection again. I think there are 1 or 2 areas of the netcode loop where it can get 'stuck'. I haven't had the time to fix that though, or come up with a way to fix it without using a new thread for the netcode.
For the 'declared stable' remark, that really depends on how you are looking at things.
It is more stable than 2.2.4 ever was, but it still isn't rock solid stable (yet).
At this point in time, 2.3.0 is more or less ready, and is in a code freeze.
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BunkerBlaster
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Re: Multiple instance or Different Computers?
Oh I agree totally, its damn near perfect.Buginator wrote:It is more stable than 2.2.4 ever was.
Kudos to the Developers, Webmasters and everyone that helped.Buginator wrote:At this point in time, 2.3.0 is more or less ready, and is in a code freeze.
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Buginator
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Re: Multiple instance or Different Computers?
... um no. It is just better than 2.2.4.BunkerBlaster wrote:Oh I agree totally, its damn near perfect.Buginator wrote:It is more stable than 2.2.4 ever was.
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BunkerBlaster
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Re: Multiple instance or Different Computers?
Thats not going to happen. I talked to the player at noted IP and he says it was not him. He did say he is the only one playing warzone so it was multiple instances in my opinion. He now kicks me from his games, lol.Buginator wrote:I would need to see logs from both sides