So, I figured we should have some more music. I decided to mix one piece, an epic one, just to be the background. I'm creating multiple tracks for my own experience, but I enjoyed using them so I'm sharing it here. Plan on adding some light rock in the background to this,
http://www.mediafire.com/?yud3mwjtxk2
File is too big to just upload.
Making A Music Track
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Crymson
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Re: Making A Music Track
VLC can't play this, is it corrupted?
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Mysteryem
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Re: Making A Music Track
If you've got it try opening it in quicktime player. It worked for me.Flank4 wrote:VLC can't play this, is it corrupted?
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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DTSX
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Re: Making A Music Track
What do you guys think?
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Terminator
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Re: Making A Music Track
looks like a taken from somekind of movie...don't know, i think its not feet the game style
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
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dak180
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Re: Making A Music Track
Sounds alright.DTSX wrote:What do you guys think?
I put it in m4a container so it will be easier for people play.
User:dak180
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Olrox
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Re: Making A Music Track
KMPlayer plays everything I've tried to open since I've started using it, and it has some very nice audio filters and effects that other players miss.
About the music track, I think it's not quite adequate because the appex is too far from the beginning - usually players don't stick around in the menu too much, or in the game, they won't probably like a music that starts slowly (I myself have the tendency to skip musics that start slowly when I'm playing plain attention to what I'm listening to).
It would indeed fit some kind of visual media that's compelling by its own - the spectator is already paying attention to the scene itself, and then in some time he realizes that the music is adding to the mix. Since he's watching the scene he won't mind that the music is starting slowly, as it adds to the feeling (if used correctly).
I'd like musics that starts faster and gets you wanting to wipe out someone, but not something that makes you reflect about the sadness of the world - even though war itself is sad and brings deep emotions, warzone isn't like that because it's more a action-strategy game than a war simulation. If it was a war simulation, that soundtrack would fit very well
But hey, great work. I've enjoyed listening to it once it began to get closer and closer to the appex. But as I said, the smooth beginning is a tad too boring for a game where you have to blow things up and rush for resources and scout and deploy artillery and pay attention to research and design units and blow things up again and do it all over again
BTW, I've had a nice idea now.
Why not have a music transition system like many games do? Have a set of musics for peaceful situations (no battles) and have a different set of more thrilling musics for when something yours is under attack? Other than "we need more music content to pick from", would it be possible in the future? It'd be VERY nice to create a more intense climmax, and would also help to know when some units are under attack (currently there's no way of knowing that other than watching the minimap closely at maximum zoom or watching every group as a freak).
~Olrox
About the music track, I think it's not quite adequate because the appex is too far from the beginning - usually players don't stick around in the menu too much, or in the game, they won't probably like a music that starts slowly (I myself have the tendency to skip musics that start slowly when I'm playing plain attention to what I'm listening to).
It would indeed fit some kind of visual media that's compelling by its own - the spectator is already paying attention to the scene itself, and then in some time he realizes that the music is adding to the mix. Since he's watching the scene he won't mind that the music is starting slowly, as it adds to the feeling (if used correctly).
I'd like musics that starts faster and gets you wanting to wipe out someone, but not something that makes you reflect about the sadness of the world - even though war itself is sad and brings deep emotions, warzone isn't like that because it's more a action-strategy game than a war simulation. If it was a war simulation, that soundtrack would fit very well
But hey, great work. I've enjoyed listening to it once it began to get closer and closer to the appex. But as I said, the smooth beginning is a tad too boring for a game where you have to blow things up and rush for resources and scout and deploy artillery and pay attention to research and design units and blow things up again and do it all over again
BTW, I've had a nice idea now.
Why not have a music transition system like many games do? Have a set of musics for peaceful situations (no battles) and have a different set of more thrilling musics for when something yours is under attack? Other than "we need more music content to pick from", would it be possible in the future? It'd be VERY nice to create a more intense climmax, and would also help to know when some units are under attack (currently there's no way of knowing that other than watching the minimap closely at maximum zoom or watching every group as a freak).
~Olrox