Development help/tips

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
skype272
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Development help/tips

Post by skype272 »

Hello Warzone 2100 Project! i am a programmer and a script writer and i was thinking how to help this game and when i played i noticed a couple things one- When go into warzone view ( by clicking on a unit then presing space bar) the camera views messed up and i have an idea to fix it buy using a OTS view (over the shoulder) and more smothly moving. two the game could use a couple Map sharpening and props example- rocks on desert maps that tanks can sometimes drive over other times not and mabey some burnt down trees and simply more objects in a map. three OBJECT fail Example a cyborg is much bigger than a scavvy soldier and as big as a Building i was thinking make the scavenger building and troops a bit bigger so the cyborg doesnt look like a Giant. four building could be fixed to be made better looking EASY example the resercher module sides look Rigid and not smooth as do many building HQ dish can be made a bit more realistic when it turn and the cyborg has a FLAT 2D ARM?! all of these are simpilly fixed and i am willing to work along side with you people. five- how about insted of a blue oil point you have a destroyed crashed down oil pump with that blue dot on top of it too.

Thank you for reading -Skype272
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Zarel
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Re: Development help/tips

Post by Zarel »

skype272 wrote:Hello Warzone 2100 Project!
Hello. Though this sentence is missing a comma, it is otherwise the most grammatically correct of all your sentences. Your other sentences should learn from this one. :P
skype272 wrote:one- When go into warzone view ( by clicking on a unit then presing space bar) the camera views messed up and i have an idea to fix it buy using a OTS view (over the shoulder) and more smothly moving.
"Messed up" and "more smoothly moving" is kind of vague. It's like saying "the game should be made better". Yes, we know; the question is "how?"

Wikipedia has never heard of "OTS" or "over the shoulder": http://en.wikipedia.org/w/index.php?tit ... lder&go=Go

So you'll have to be more specific about what you mean by that.
skype272 wrote:two the game could use a couple Map sharpening and props example- rocks on desert maps that tanks can sometimes drive over other times not and mabey some burnt down trees and simply more objects in a map.
Sure, that would be nice. Can you make some for us?
skype272 wrote:three OBJECT fail Example a cyborg is much bigger than a scavvy soldier and as big as a Building i was thinking make the scavenger building and troops a bit bigger so the cyborg doesnt look like a Giant.

four building could be fixed to be made better looking EASY example the resercher module sides look Rigid and not smooth as do many building HQ dish can be made a bit more realistic when it turn and the cyborg has a FLAT 2D ARM?! all of these are simpilly fixed and i am willing to work along side with you people.
Yeah, the cyborgs could use more detail. Go ahead and make those, too.
skype272 wrote:five- how about insted of a blue oil point you have a destroyed crashed down oil pump with that blue dot on top of it too.
Nah. Broken oil rigs don't exactly evolve in nature; a natural oil resource isn't going to just come with an oil rig.
skype272
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Re: Development help/tips

Post by skype272 »

Sorry im russian Engilish is my second language :stressed: I appoligise of any mistakes in grammer.
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MaNGusT
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Re: Development help/tips

Post by MaNGusT »

Добро пожаловать... :wink:
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Buginator
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Re: Development help/tips

Post by Buginator »

skype272 wrote:Sorry im russian Engilish is my second language :stressed: I appoligise of any mistakes in grammer.
No worries, most of us, it doesn't bug us that much. :)

Zarel is just our resident grammar cop. :stare:
and it ends here.
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Olrox
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Re: Development help/tips

Post by Olrox »

Buginator wrote: Zarel is just our resident grammar cop. :stare:
Hey, me too :P

Just joking :wink: (but I do like when people write carefully with spaces between paragraphs and capital letters and good punctuation... that's very nice for those guys who read a lot of posts everyday like myself)

~Olrox
stiv
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Re: Development help/tips

Post by stiv »

Privet, rooski dudes. English, like Russian can be quite casual about word order in a sentence, but unlike some language we don't have all those suffixes to tell what is what. So it helps to know where one sentence ends and another one starts. This means using periods or at least the Enter key at the end of a sentence.

And stop apologizing. You are not doing that badly.