For code related discussions and questions
milo christiansen
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Posts: 749 Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan
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by milo christiansen » 01 Apr 2010, 00:01
When ever I try to compile warzone I get this;
VS2k8Log.txt
After disabling Autorevision I get this;
VS2k8Log-Autorevision.txt
As far as I can tell it has some thing to do with "libtheora_static.lib"
HELP
You do not have the required permissions to view the files attached to this post.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
Crymson
Trained
Posts: 289 Joined: 18 Mar 2010, 21:08
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by Crymson » 01 Apr 2010, 06:57
I think you set something up incorrectly.
It works here.
The first one just shows that it couldn't run autorevision.
The second one shows "unresolved external symbol" errors, where did you get that lib from?
macuser
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Posts: 1052 Joined: 19 Mar 2010, 23:35
Location: USA
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by macuser » 01 Apr 2010, 14:59
Try
http://developer.wz2100.net/wiki/Window ... %28MSVC%29
Prerequesites
Current version of TortoiseSVN
GnuWin packages: Flex (version 2.5.4a-1 will do the job), Bison (version 2.1 is required at least).
Latest Warzone Developer's Package (for trunk or 2.2/2.3)
Microsoft Visual C++ Express Edition (current devpkg and build system are tuned to MSVC 2008 SP1, but with some manual modifications you can use any version up from MSVC 2005)
-regards macuser
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
milo christiansen
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Posts: 749 Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan
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by milo christiansen » 02 Apr 2010, 00:43
I followed that to the letter.
For the compiler I am useing Microsoft Visual C++ Express Edition sp1
Flex version 2.5.4a-1 Bison version 2.1
and the latest trunk dev package
I got the source by downloading it from
http://warzone2100.svn.sourceforge.net/ ... 100/trunk/ useing the "download GNU tarball" link at the bottom of the page
The only change I made is to remove Autorevision from the project file
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
Crymson
Trained
Posts: 289 Joined: 18 Mar 2010, 21:08
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by Crymson » 02 Apr 2010, 19:50
Where did you get the trunk dev package from?
You shouldn't have to modify anything.
i-NoD
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Posts: 318 Joined: 30 Nov 2008, 00:42
Location: In the middle of nowhere
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by i-NoD » 04 Apr 2010, 19:40
milo christiansen wrote: When ever I try to compile warzone I get this;
VS2k8Log.txt
Some kind of failure in post-build event... maybe it has smth to do with those ++ in your path?
milo christiansen wrote: After disabling Autorevision I get this;
VS2k8Log-Autorevision.txt
As far as I can tell it has some thing to do with "libtheora_static.lib"
HELP
Most likely you got wrong devpkg, try grabbing one from
sf.net .
milo christiansen
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Posts: 749 Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan
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by milo christiansen » 05 Apr 2010, 16:44
i-NoD wrote: Most likely you got wrong devpkg, try grabbing one from sf.net.
Thats the one I have, or at least the file name was the same. I'll try it anyway.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
i-NoD
Code contributor
Posts: 318 Joined: 30 Nov 2008, 00:42
Location: In the middle of nowhere
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by i-NoD » 05 Apr 2010, 21:12
milo christiansen wrote: i-NoD wrote: Most likely you got wrong devpkg, try grabbing one from sf.net.
Thats the one I have, or at least the file name was the same. I'll try it anyway.
That libtheora error is the most frequent on this forum so far. Just make sure you do have SP1 for MSVC2008.
milo christiansen
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Posts: 749 Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan
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by milo christiansen » 09 Apr 2010, 16:31
i-NoD wrote: Just make sure you do have SP1 for MSVC2008.
I do.
So is there any way to make it compile?
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
cybersphinx
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Posts: 1695 Joined: 01 Sep 2006, 19:17
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by cybersphinx » 09 Apr 2010, 17:44
milo christiansen
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Posts: 749 Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan
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by milo christiansen » 16 Apr 2010, 20:33
Where can I get that pre-compiled and ready to use?
I'm not in the mood for a dependency hunt, especially since I don't have internet at home and when I do have access time is limited.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
Buginator
Professional
Posts: 3285 Joined: 04 Nov 2007, 02:20
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by Buginator » 18 Apr 2010, 00:16
Let me get this straight, you got MSVC EE 2k8 + the latest SP, and the dev package from SF, and it still gives you errors?
and it ends here.
milo christiansen
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Posts: 749 Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan
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by milo christiansen » 19 Apr 2010, 18:17
Exactly.
Then I get this:
Which seems to tell me that I need to compile the library myself, but the library seems to be missing dependencies and I don't know which ones.
It is a little annoying that no one can tell me anything but "Get the latest Dev package" when that's the first thing I did even before I posted the first time.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
plumar
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Posts: 2 Joined: 03 Feb 2010, 12:49
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by plumar » 19 Apr 2010, 18:45
I can compile the trunk with the dev package from SF and the latest SP.
Zarel
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Posts: 5770 Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
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by Zarel » 19 Apr 2010, 19:45
Well, now I can't compile trunk with either MinGW or MSVC. So I'm in the same boat.