Gameplay settings:
Player 0 - is you.
Player 1 - 6 - team B
Player 7 - Team C
I have left all AI sliders in the middle for now and suggest you do the same.
I was trying to make a campaign kinda of map. This is phase one.
A few notes:
No texture effort whatsoever has been put in, so no comments on that. This will come in phase 2.
Phase 1 - Gameplay.
First phase of the map is to get gameplay good.
Now this map does seem to have extensive gameplay issues at the moment. It would be great if you guys can help, so as to make the final map much better. Please leave your comments, good, bad or otherwise.
Extra info: The idea of the map is an initial 2 vs 1, with extra resources guarded by another enemy allies' bunkers/towers so that you can't just take them. Eventually, a 3rd player will enter (against you). You should have to take out one of the other player or else be very well prepared for the entry of this 3rd foe.
Known issues - Player 6 (based inside mountains), seems to be very weak against the protection keeping it in.
- Weak attacks by other two players.
- Flamer bunker guarded resource is lame.
