A Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
Michal
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Re: A Map Editor

Post by Michal »

Sort of 'Bug' - map editor cursor only follows the windows arrow correctly when viewing map on 90 degrees camera. If you lower the camera to 'standard' you always have to observe the correct cursor, which is kinda tricky. It would probably be hard to fix it, so maybe windows cursor could disappear in map window?

And - feature request, :):
Its really hard to find something on features/structures menu. Yes, they are sorted alfabetically, but 'theme sort' would be much better - say: Scavengers, Base structures, Defences - for structures, and Arizona Urban Mountains for features.

Or... Customizable menu. Say I want to make a scavenger base. I know I want to use 2 type Gun Towers, Cannon Towers, Walls (horizontal/corner), Lookout Tower. That's 6 total. I could put them in one menu and it would be really easy to switch between them instead of constantly looking for them on the list.

Otherwise, really nice (finally works on my machine :))
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macuser
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Re: A Map Editor

Post by macuser »

Someone said they wanted mac and linux versions... i undersatnd the visual studio code that flail wrote it in (this is what I primarily write in :wink: ) and I understand Some mac and linux equivalents so I will try and port it to mac and linux :lecture: :geek: .

-Regards Macuser

P.S I will post back on progress
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Mats
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Re: A Map Editor

Post by Mats »

Good editor, really like it. Thanks for making it! :)
Full of ideas - Most are probably useless. Feel free to ignore them :)
warkk
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Re: A Map Editor

Post by warkk »

How to set player Map's preView Number on FlaME

Like the 0 1 2 3 4 5 6 7 Number on Lobby Server's Map perview

attachment -- has my question Pic
How to Set on FlaME.JPG
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Alpha93
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Re: A Map Editor

Post by Alpha93 »

Set HQs according to player
Xfire-->chris37killer
Mats
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Re: A Map Editor

Post by Mats »

Will this editor ever come packaged with the game?
Full of ideas - Most are probably useless. Feel free to ignore them :)
Per
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Re: A Map Editor

Post by Per »

Mats wrote:Will this editor ever come packaged with the game?
What would be the benefit of tying releases of the map editor to releases of the game itself?
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Mysteryem
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Re: A Map Editor

Post by Mysteryem »

Per wrote:
Mats wrote:Will this editor ever come packaged with the game?
What would be the benefit of tying releases of the map editor to releases of the game itself?
That way, people who don't use the forums would be able to make and edit maps.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Olrox
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Re: A Map Editor

Post by Olrox »

Mysteryem wrote:
Per wrote:What would be the benefit of tying releases of the map editor to releases of the game itself?
That way, people who don't use the forums would be able to make and edit maps.
Many games include editors as an option during installation, I think it wouldn't hurt having that. We even got NTW included in the installation...

~Olrox
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Crymson
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Re: A Map Editor

Post by Crymson »

Olrox wrote: Many games include editors as an option during installation, I think it wouldn't hurt having that. We even got NTW included in the installation...

~Olrox
You can't compare game mods to full programs.
How would they compile it, since they are using linux for windows builds.
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macuser
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Re: A Map Editor

Post by macuser »

How would they compile it, since they are using linux for windows builds.
This is how they would get it on mac and linux :)
macuser wrote:Someone said they wanted mac and linux versions... i undersatnd the visual studio code that flail wrote it in (this is what I primarily write in :wink: ) and I understand Some mac and linux equivalents so I will try and port it to mac and linux
-regards macuser
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Olrox
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Re: A Map Editor

Post by Olrox »

Flank4 wrote: You can't compare game mods to full programs.
Well, zipped NTW 2.1 weighs 3.9 Mb and flaME weighs 2.4 Mb, It's even lighter. I dunno, for me, 2.4 Mb takes less than 2 minutes to download. And I think that widespreading flaME would bring more maps to the community, which is a good thing, better than having a mod in the official distro (it's not that NTW is definetely bad, but it doesn't let players to create stuff for the community). Since WZ2100 is open-source, having more people creating maps is really a good stuff, especially with the way our forums are - anyone can get decent feedback here, fast, and from usually more than 1 member.

The compiling is a problem I cannot contest, but apparently macuser can :wink:

~Olrox
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Crymson
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Re: A Map Editor

Post by Crymson »

macuser wrote:
How would they compile it, since they are using linux for windows builds.
This is how they would get it on mac and linux :)
macuser wrote:Someone said they wanted mac and linux versions... i undersatnd the visual studio code that flail wrote it in (this is what I primarily write in :wink: ) and I understand Some mac and linux equivalents so I will try and port it to mac and linux
-regards macuser
You are going to port visual basic to what?
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Zarel
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Re: A Map Editor

Post by Zarel »

Map editor can be a separate download on the Download page.

It would cause the number of support questions about how to make maps to explode, though.

FlaME would need seamless support for saving/loading wz files, and an installer with no dependencies, before I could consider it. And I'd still prefer a cross-platform solution.

Flank4 wrote:How would they compile it, since they are using linux for windows builds.
"Compile" and "bundle" are two entirely different things, and neither requires the other.
Flank4 wrote:You are going to port visual basic to what?
There are implementations of Visual Basic functionality in other operating systems (namely, Mono), that could be used to port some software written using Microsoft technologies to other OSes.
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macuser
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Re: A Map Editor

Post by macuser »

Flank4 wrote: You are going to port visual basic to what?
I am going to port flaME to mac and linux (it is writen in .Net) using the mono .net implementation for mac and linux modifying thing from directx to opengl and pathnames etc.

-regards macuser
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