Please test the 2.3 beta releases!

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Mats
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Re: Please test the 2.3 beta releases!

Post by Mats »

Got a big bug in game. Was playing 4 player Rolling hills starting with no bases vs DyDo AI on FFA (no alliances). When I tried to build a dragon body with two turrets, clicking the button to add the second turret immediately exited the game to desktop. I hadn't been playing with the DyDo AI scripts before this!

Sorry I can't put up the very helpful crash dump but it's on the laptop... *sigh*

Edit: running on Windows Vista on a laptop specs ~ 2.4Ghz celeron with 1 gig ram. Never had the game crash before.
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Mats
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Re: Please test the 2.3 beta releases!

Post by Mats »

Re-installed beta-11a and no more crashes. Some screenshots of some problems:

Can build on oil that you can't see - Those resources aren't on my map but if I get a lucky click, I can queue to build them anyway. Happens on many levels.

ai no resistance - AI just lets my cyborg MGs destroy it's base without sending that big army of cyborgs in the top corner to stop me. In fact, they came one or two at a time, once I had destroyed most of the base.

Cyborg with no legs - On the player screen, sometimes newly built cyborgs have no legs.
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Per
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Re: Please test the 2.3 beta releases!

Post by Per »

Mats wrote:Cyborg with no legs - On the player screen, sometimes newly built cyborgs have no legs.
On which map was this?
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Buginator
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Re: Please test the 2.3 beta releases!

Post by Buginator »

Mats wrote: Cyborg with no legs - On the player screen, sometimes newly built cyborgs have no legs.
Besides what Per asked, do you know of a way to replicate this?
Was in a MP game?
2p/4p/8p Map?
How many Human players, and how many AI?
What tech level?
How many units did you produce (estimate)?
Did you only produce tons of cyborgs?
Any mods?
Were you doing anything special, and all of the sudden they had no body/head , or did you only see legs from the start of the game?

If you can, be as detailed as possible. Thanks!

We really need some help in trying to figure out how to replicate this bug. :stressed:
All our test games we did, and we can't get it to do it. :(
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Mats
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Re: Please test the 2.3 beta releases!

Post by Mats »

Cyborg with no legs:

Map: Miza-Maze
8 player skirmish vs standard AI with bars set to full.
Starting with no bases tech 1, but we were on late tech 2/early 3 at this point.
I didn't produce any cyborgs and very few units.
No active mods.
This bug actually happened several times during the game, that I saw. If I had the player screen up more, maybe it would be a very regular occurance - I wasn't looking at the player screen all that much.

Will try to be more detailed in future. ;)
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Nadkisson08
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Re: Please test the 2.3 beta releases!

Post by Nadkisson08 »

Does this mean that you guys will be making it more compatible with the Nvidia Graphics cards. Im dying to play this game without a blank terrain.
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Zarel
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Re: Please test the 2.3 beta releases!

Post by Zarel »

Nadkisson08 wrote:Does this mean that you guys will be making it more compatible with the Nvidia Graphics cards. Im dying to play this game without a blank terrain.
From our download page:
"If you have a Nvidia based Mac on 10.5.6-10.5.9, there is a bug that makes the game look wrong. To fix, upgrade to 10.6 or higher, or use these custom Nvidia drivers."
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Crymson
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Re: Please test the 2.3 beta releases!

Post by Crymson »

We need another release since I am running into the cyborg no body bug too often.
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Olrox
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Re: Please test the 2.3 beta releases!

Post by Olrox »

Flank4 wrote:We need another release since I am running into the cyborg no body bug too often.
Well, I never saw that bug :ninja:

~Olrox
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Crymson
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Re: Please test the 2.3 beta releases!

Post by Crymson »

Olrox wrote:
Flank4 wrote:We need another release since I am running into the cyborg no body bug too often.
Well, I never saw that bug :ninja:

~Olrox
You must not play that much, or your the host, and the host never has that problem, as far as I can tell.
Dalton
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Re: Please test the 2.3 beta releases!

Post by Dalton »

The host has the cyborg bug issue as well usually everyone gets it or no does the odd time one person will. As far as I know it hasn't been confirmed to be fixed I think Cyp thought he got it but the devs couldn't make the bug happen in the first place so not sure how he would know if he found it. Hope he did though. :)
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Crymson
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Re: Please test the 2.3 beta releases!

Post by Crymson »

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Zarel
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Re: Please test the 2.3 beta releases!

Post by Zarel »

Daltx wrote:As far as I know it hasn't been confirmed to be fixed I think Cyp thought he got it but the devs couldn't make the bug happen in the first place so not sure how he would know if he found it. Hope he did though. :)
- Buginator made a "legs" command that would give information that could be used to fix it, if you used the command when you saw incomplete cyborgs.
- Cyp tried using the "legs" command and crashed. He fixed that crash, and thought that it would fix the whole thing.
- Buginator did some more debugging and discovered it still wasn't fixed, but figured out where the problem was.
- Per fixed it.

That's pretty much the gist of what happened.
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Crymson
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Re: Please test the 2.3 beta releases!

Post by Crymson »

1052.gif
Was trying to find one of a bug.
Image
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Olrox
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Re: Please test the 2.3 beta releases!

Post by Olrox »

Flank4 wrote:Image
Was trying to find one of a bug.
:hmm: :...: