Dylan's handbook

Other talk that doesn't fit elsewhere.
This is for General Discussion, not General chat.
Dylan Hsu
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Dylan's handbook

Post by Dylan Hsu »

Want to excel in Multiplayer?

You've come to the right place. Here, I will show you all of the things you need to know in order to have a shot at being as good as the "pros." This post will consist of sections with an instruction as the title, and the following text will explain it. :gonk:

Get informed!
Many otherwise decent players lack tech-tree knowledge, or a general sense of what damages what how much.
http://guide.wz2100.net

Be aggressive!
Grow a pair and attack already. Stop hiding behind your hardcrete and anti-air and learn to micro.

Keep moving!
Aside from preparing from an attack, your units are not achieving their full potential if they are not doing something. If your opponent has an undefended flank, attack it as soon as possible with full force. Trucks should never be sitting around doing nothing unless the concern is power. Don't forget that trucks can be used offensively to build "defensive" structures in fun and unexpected places.

Have a ritual!
This can be anything unrelated to Warzone, from as simple as putting a pen in your pocket to turning on a laser lightshow in the room in which you are playing. This lets your body know it is time to play Warzone seriously. Laugh if you want, but it really does psyche you up. "I've got my pen and I'm ready to play!"

Stay classy!
Be sure to obtain the ability to build modules through research and take advantage of them. They are a must.
ImageImageImage

Don't forget research and power upgrades as well. These are critical. You should always be researching these unless you are in grave danger (is there any other kind?)

Diversify!
... but pick a few weapon lines and stick to them. There's no use having 8 crappy turrets to choose from. Make it 2-3 powerful ones. Machine guns and anti-tank are really nice and obvious buys.

Know your surroundings!
Learn the maps. If you're about to play on a map you don't know, first start a skirmish game on it, build a command center, press Shift+Backspace, type "deity," and then take a screenshot of your mini-map - oil will be visible. Simply refer to this screenshot during your real game.

Expand and reconnoiter!
Build sensor towers to have visual dominance over an area. Build hardpoints and hardcrete for physical dominance. Never cease trying to expand, and always take as much space as you possibly can. Seal off those chokepoints with defenses, too!

Communicate!
I cannot stress this enough. Extremely serious players like me take this game extremely seriously. This means using every possible chance in a game to win. Apt communication with your teammates can act as one of these chances - your team can plot research together to shoot for ripple rockets or incendiary howitzers or even something as simple as a factory module. Additionally, communication prevents research overlap which has the potential to be disastrous. Here's how you can quickly let your teammates what you are doing:
r mg bullets
The Diplomacy Menu
(mapped to F5 / Numpad Enter / Return by default)
  • To have your default chat send only to your allies, open the Diplomacy menu and deselect your opponents' comm channels.
  • To send units to your allies, select the units, open the Diplomacy menu, then click the tank icon next to that ally.
  • To send some power to your allies, open the Diplomacy Menu, then click the bolt next to that ally.

Respect your teammates!
If your teammates respect you and what you have to say and they are not sitting afk, you have no right to abuse them unless they are REALLY incompetent, and then, it's okay. Otherwise, respect your teammates, even if they're throwing all of their units away. Don't exaggerate your self-importance. You're not that good.

Play hard, play frequently!
Can't expect to play well if you're out of form. Duh.

Last, but not least...
HAVE FUN
Last edited by Dylan Hsu on 29 Jun 2010, 22:22, edited 6 times in total.
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Corporal Punishment
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Re: Dylan's Professional Handbook

Post by Corporal Punishment »

I would not call this professional knowledge but outright obvious rather...
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Michal
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Re: Dylan's Professional Handbook

Post by Michal »

I would add few things a lot of 'noobs' fail at:

Take and secure SPACE. Rush and close critical small passages with bunkers and walls. Launch trucks into undefended enemy territory and secure it. Build sensors to see what is happening and to guide ripple rocket fire later.

Also - walls: quite cheap and strong if you upgrade concrete. Useful to give you TIME and shield your hardpoints while they destroy enemy force.

Do you know what CB tower is for and why it comes shortly before ripples? Yes, to destroy enemy mortars firing at your defences.

Enemy building a lot of walls with almost no fire support? One or two mortars will quickly do the job done - and don't forget about sensors, mortar has quite long range if it can 'see' the target.

And basically: have some idea what you want to do, experiment, and don't get (too) angry when you lose. Try to understand WHY.


These are few advices I can give after playing with like 10 different 'new players'.
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Re: Dylan's Professional Handbook

Post by 3drts »

At least until the next rebalance:
Rocket Tech Rocket Tech Missile Tech!
For high oil maps:
1 facility on research upgrades (always, until the end, assuming you have power), 1 on power upgrades (when available), 1-2 facilities always on rocket upgrades(damage gets priority), 1-2 on mg tech or armor upgrades switch with AA UGs as well, 1 facility for misc upgrades
also supplement with MG tech which leads to AA guns, the only real alternative I've seen to rocket tech to win the game, is massed bomber VTOLs.
But first, of course, get power, research, and factory mods.

Smaller, lower oil maps are very different, they involve securing key points early, with as little as a MG tower, and now that mg towers and mg vipers are available at pretty much the same time, you may want ot produce some mg vipers to kill enemy trucks building rival MG towers.

Most dont play low oil maps with scavs, but I think that is an interesting aspect of gameplay I want to improve upon.


On a high oil map: turtling always seems to result in Artillery wars that proceed the whole game until someone wins, or attempts a knockout punch with massed VTOLs.

Turtling on low oil maps just isn't an option - expand expand expand.
One concentrated mobile force can stop attacks better than dispersed static defenses.
But they can't catch hovers, so maybe use some hovers of your own, but then they may not stop an attack by tracked units.

which may lead to a common scenario, where you dont defend the attack, but launch an attack of your own, and it becomes who can destroy the other sides base and trucks first,

which leads to another suggestion, multiple trucks, not all in the same location.
If all your trucks are in your base (and lets say you have <5 of them), one vtol raid (even if it takes heavy AA losses) needs to only take down 5 trucks and your factories, and you have lost the war.
Dylan Hsu
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Re: Dylan's Professional Handbook

Post by Dylan Hsu »

Edited to reflect some of the above additions.
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Re: Dylan's Professional Handbook

Post by theArmourer »

New here, but I have played the game a while, and I want to emphize artillery. Artillery, Artillery, Artillery.
With enough of it no small force-no matter how upgraded-will even reach you. And a large force will take a heck of a beating.
~theArmourer
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Re: Dylan's Professional Handbook

Post by 3drts »

Unless of course, they have vtol

and if its not a high oil map with all the oil you need in one spot, its hard to concentrate enough AA to stop vtols from taking oil your oil.

I'm not a fan of bombs in campaign, but in multiplayer, bombs rock, way better than targeting aa individually, blow up groups of it all at once, same goes for artillery, cyborgs, etc
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Re: Dylan's Professional Handbook

Post by Michal »

3drts wrote:Unless of course, they have vtol
Yup, vtol is great for destroying arty. It is one of its main purposes I think... On no vtol maps, with blocking some narrow passages arty rox the battlefield :).
I have to try vtol lancers for aa defence - that could be good, combined with some aa.
3drts wrote:I'm not a fan of bombs in campaign, but in multiplayer, bombs rock, way better than targeting aa individually, blow up groups of it all at once, same goes for artillery, cyborgs, etc
That's why I ussually don't built aa/arty in a row :) Unless Im in a hurry, 'cos battle is on on the other side of map.
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Re: Dylan's Professional Handbook

Post by Olrox »

hmm, Professional handbook...
I'd add a "Be educated" section but you seem to ignore that to be a "pro" :stressed:
Analizing http://guide.wz2100.net/ in-depth is quite a lot more useful. The tips you've brought forth are for beginners, won't make anyone a "pro", really.
Dylan Hsu wrote:Extremely serious players like me take this game extremely seriously.
I'd rather change "serious" to "insane". You speak things that doesn't fit with "serious", and you know what I mean ;)

But at least you're sincere.

~Olrox
Dylan Hsu
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Re: Dylan's Professional Handbook

Post by Dylan Hsu »

Olrox wrote:hmm, Professional handbook...
I'd add a "Be educated" section but you seem to ignore that to be a "pro" :stressed:
Analizing http://guide.wz2100.net/ in-depth is quite a lot more useful. The tips you've brought forth are for beginners, won't make anyone a "pro", really.
Dylan Hsu wrote:Extremely serious players like me take this game extremely seriously.
I'd rather change "serious" to "insane". You speak things that doesn't fit with "serious", and you know what I mean ;)

But at least you're sincere.

~Olrox
Calm the hell down. There's a link to the guide. This is meant to push people over the edge, not give them a frontal lobotomy or transmogrify them.
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Re: Dylan's Professional Handbook

Post by Olrox »

Dylan Hsu wrote: Calm the hell down. There's a link to the guide. This is meant to push people over the edge, not give them a frontal lobotomy or transmogrify them.
I know there's a link to the guide there. And I'm not *stressed* or anything to "calm down", you look much more like it.
What I mean is that this doesn't really go any much further than the official guide. Good advice is good, but it should be brought forth.

My point is that you-ve created a topic called "Everyone on multiplayer sucks". If you-re quite the hardcore bad-ass player that "easily win 1x3" and such, I'd expect at least good quality from a guide made by you. And IMO, this doesn't achieve that, as it's just a recycled pile of info that-s already on the original guide.

~Olrox
Dylan Hsu
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Re: Dylan's Professional Handbook

Post by Dylan Hsu »

Olrox wrote:
Dylan Hsu wrote: Calm the hell down. There's a link to the guide. This is meant to push people over the edge, not give them a frontal lobotomy or transmogrify them.
I know there's a link to the guide there. And I'm not *stressed* or anything to "calm down", you look much more like it.
What I mean is that this doesn't really go any much further than the official guide. Good advice is good, but it should be brought forth.

My point is that you-ve created a topic called "Everyone on multiplayer sucks". If you-re quite the hardcore bad-ass player that "easily win 1x3" and such, I'd expect at least good quality from a guide made by you. And IMO, this doesn't achieve that, as it's just a recycled pile of info that-s already on the original guide.

~Olrox
I never read the original guide info. All I know is that when I encounter new players, I can now easily tell them to search the forums for "handbook" and they'll find this. Much easier than having people navigate the formidable guide.wz2100.net
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Re: Dylan's Professional Handbook

Post by SaviourFOX »

rushhhhhhhhhhhhhhhhhhhhhhh.
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Re: Dylan's Professional Handbook

Post by icefire »

SaviourFOX wrote:rushhhhhhhhhhhhhhhhhhhhhhh.
Rushing only works if the opponent is.... 'less than good'
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Re: Dylan's Professional Handbook

Post by psycotix »

Something important that probably should be added:

ADAPT.

Press enter on the numpad to view what vehicles your opponent is building. Learn the weaknesses and strengths of every turret. E.G. machine guns have bonuses against wheels and hover.