sensor display / shroud

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Bawss
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Joined: 05 Mar 2010, 00:31

sensor display / shroud

Post by Bawss »

when holding down the z key to enable what the game calls "sensor view" this is like the shroud you get in most other rts games which allows you to easily tell which areas of the map are visible to your units and structures line of sight etc

problem is i assume something like this would be enabled and on by default so i dont need to hold down the z key, shift+f12 doesnt do the same thing

you cant really tell the line of sight of your units while playing the game since areas that are visible and non-visible to your units are all lit up at the same brightness, enemy units just appear out of nowhere with no clear indication of line-of-sight boundaries

perhaps there is a way and im just missing it, but can this be somehow be enabled by default? if not ill have to see if i can create an autohotkey script to hold down the z key for me
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Zarel
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Re: sensor display / shroud

Post by Zarel »

Bawss wrote:perhaps there is a way and im just missing it, but can this be somehow be enabled by default?
Yes. Play version 2.3 or higher.
Bawss
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Re: sensor display / shroud

Post by Bawss »

sorry, i should have mentioned, im using version 2.2.4,
thanks will give it a go
Last edited by Bawss on 05 Mar 2010, 02:57, edited 1 time in total.
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Zarel
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Re: sensor display / shroud

Post by Zarel »

Yes, I know. That's why I'm telling you to use version 2.3.
Bawss
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Re: sensor display / shroud

Post by Bawss »

i know, im just saying i forgot to mention since usually its a good idea to mention what version you are using before asking for help, im upgrading to 2.3 now ;P