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Thanks for the tips, XANAX. I'll keep that in mind.
I'll probably re-export this afternoon; Will upload if I can
EDIT:
Process going slowly... Will upload when possible
Alias: Cipher[SSC]
System Specs:
OPERATING SYSTEM: Windows 7 Professional
CPU TYPE: AMD Athlon II X2 250
CPU SPEED: 3000 MHz
SYSTEM MEMORY: 4 GB (2 x 2GB, DDR2)
GRAPHICS CARD MODEL: NVidia GTS 250
Is this working properly as a mod? Are there any big problems with it?
I may be interested in making a good APC model in the future, it that's working fine. It'll take some time as there are already many things I must make first.
I recall somebody else made a mod to try just changing the transports propulsion type, but some bug in the source code made it still think it was a VTOL, which screwed up pathfinding, IIRC. You'd have to ask the maker of said mod.
System Specs:
OPERATING SYSTEM: Windows 7 Professional
CPU TYPE: AMD Athlon II X2 250
CPU SPEED: 3000 MHz
SYSTEM MEMORY: 4 GB (2 x 2GB, DDR2)
GRAPHICS CARD MODEL: NVidia GTS 250
XboxJosh wrote:I recall somebody else made a mod to try just changing the transports propulsion type, but some bug in the source code made it still think it was a VTOL, which screwed up pathfinding, IIRC. You'd have to ask the maker of said mod.
It's not a bug; it's intended behavior. He put a special VTOL transport body on a hover propulsion - they're incompatible.
XboxJosh wrote:I recall somebody else made a mod to try just changing the transports propulsion type, but some bug in the source code made it still think it was a VTOL, which screwed up pathfinding, IIRC. You'd have to ask the maker of said mod.
It's not a bug; it's intended behavior. He put a special VTOL transport body on a hover propulsion - they're incompatible.
Hmmm. I would take a look in the code if I was bold enough
Small APCs are interesting, IMO. Could protect cyborgs from flamers on infiltration tactics, while not being so easy to move around as the original borg transport.
I'm wondering if the "transporter" properties can't be slapped together with standard ground pathfinding codes. Hmmm.
Olrox wrote:I'm wondering if the "transporter" properties can't be slapped together with standard ground pathfinding codes. Hmmm.
They can be. It does require a bit of fiddling with code, but it's pretty easy to do.
I'll see if I can have ZemMaster to help me with that, he understands codes better than me.
I think we'll never reach a solution regarding to additional transporters if we don't do some wide testing. The idea seems polemical but very interesting to me.
This is a far out idea, but what if there was an APC body, and one had the option to choose different propulsions for it (VTOL, tracks, ect.) The body could look similar to the body on the Cyborg Transport?
Leito wrote:This is a far out idea, but what if there was an APC body, and one had the option to choose different propulsions for it (VTOL, tracks, ect.) The body could look similar to the body on the Cyborg Transport?
That's actually a great idea Leito!
It makes sense in relation to how other units are designed