... which means you will have to be destroying the base of some one who is ahead in technology, which is not easy when you are behind in technology
True. :rolleyes:
It is up to the player to find some balance that makes the game playable. You can compensate it with reducing the AI cheating bar.
Not to mention the always funny situation of getting "cyborg propulsion layout"
Well, by the way, sometimes you get these dummy artefacts
even if you're far behind in technology.
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So this mod idea boils down to not letting human research the following 4 technologies (or disabling them completely while giving them to the AIs immediately):
1. The second MG upgrade (some A%$#*/@ MG bullets)
2. Light cannon
3. Sensors
4. Engineering
But i'm still unsure if anyone can help me in this since even
this question remains unanswered xD
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upd: oh my, i've found something!!
http://members.shaw.ca/kgmetcalfe2/Warz ... Notes.html
enableComponent(COMPONENT, PLAYER)
This function makes a component found to a player - so that they can research a topic that requires the component COMPONENT is any type of Body, Propulsion, Weapon, ECM, Sensor, Construct etc.
PLAYER is the id of the player who gets the component
makeComponentAvailable(COMPONENT, PLAYER)
This function makes a component available to a player - so that they can build Units using this component
COMPONENT is any type of Body, Propulsion, Weapon, ECM, Sensor, Construct etc
PLAYER is the id of the player who gets the component
enableStructure(STRUCTURESTAT, PLAYER)
This function makes a structure available to a player - so that they can research a topic that requires the structure or build the structure STRUCTURESTAT is defined by the name from Access
PLAYER is the id of the player who gets the structure
enableResearch(RESEARCHSTAT, PLAYER)
This function makes a research topic available to a player regardless of its pre-requisites
RESEARCHSTAT is defined by the name from Access
PLAYER is the id of the player who gets the research
completeResearch(RESEARCHSTAT, PLAYER)
This function acts as if the research was performed by the player giving them the results
RESEARCHSTAT is defined by the name from Access
PLAYER is the id of the player who gets the research
But unfortunately i don't see any "disableResearch" etc. functions
